
The idea that the mushrooms in the Super Mario games are a reference to drugs is a long-standing joke among players. While some of the game's developers have denied this theory, others have acknowledged the association between mushrooms and hallucinogens, and the game's instruction manual appears to reference drugs. The mushrooms in the game are called amanita, which is a type of psychoactive mushroom. The Super Mario games also have an odd relationship with Alice in Wonderland, which is often thought to be about drugs.
| Characteristics | Values |
|---|---|
| Are the mushrooms in Mario hallucinogenic? | Yes, the mushrooms are speculated to be inspired by the hallucinogenic effects of the Amanita muscaria mushroom. |
| Are the mushrooms in Mario based on real-life mushrooms? | The mushrooms in the Mario video game are speculated to be inspired by the Amanita muscaria mushroom, which is a real-life mushroom. |
| Do the mushrooms in Mario make references to drugs? | While the mushrooms in the game are speculated to be inspired by real-life hallucinogenic mushrooms, it is not clear if the game developers intended to make a direct reference to drugs. Some sources claim it is a joke or a tongue-in-cheek reference, while others believe it is a coincidence or an indirect influence from earlier works. |
| What are the similarities between the mushrooms in Mario and real-life mushrooms? | The Amanita muscaria mushroom is a large, conspicuous mushroom with a bright red cap and white spots. It has hallucinogenic effects, including distorted perception of size, which is similar to the effects of the mushrooms in the game. |
| What are the differences between the mushrooms in Mario and real-life mushrooms? | The original mushrooms in the Mario game were yellow with red spots, while the Amanita muscaria is typically red and white. Additionally, the effects of the mushrooms in the game, such as making Mario physically larger, are not identical to the effects of Amanita muscaria. |
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What You'll Learn

The Amanita muscaria mushroom's hallucinogenic effects
The Amanita muscaria mushroom, also known as fly agaric, is a highly recognisable fungus with a distinctive red or orange cap and white spots. It has been used for centuries by various cultures, most notably the Siberians, for its intoxicating and hallucinogenic effects.
The hallucinogenic effects of Amanita muscaria are well-documented. The key psychoactive constituents are ibotenic acid, muscimol, and muscazone. Ibotenic acid acts as an excitatory amino acid, inducing an agitated toxic delirium, while muscimol is a potent agonist of the GABA-A receptor, causing mild sedation. The effects of these compounds can include gastrointestinal symptoms, CNS depression or excitation, confusion, dizziness, dysphoria, visual hallucinations, agitation, ataxia, muscle fasciculation, seizures, and coma.
Amanita muscaria's hallucinogenic effects have been compared to those of the hallucinogenic sacrament of the Vedas, Soma. It is also believed that the ancient pagans consumed these mushrooms to celebrate and induce hallucinations.
Despite its hallucinogenic properties, Amanita muscaria is not considered a psychedelic mushroom. Instead, it is classified as a deliriant due to its sedative-hypnotic, depressant, and hallucinogenic psychoactivity. The difference between psychedelic and psychoactive substances lies in their mechanism of action and the resulting experience. Classic psychedelics, like psilocybin, engage serotonin receptors in the brain, resulting in perceptual changes, emotional shifts, and spiritual awakenings. Psychedelic effects typically include visual phenomena, such as halos around lights and objects, and can last for several hours, with an "afterglow" period lasting for days. In contrast, the psychoactive effects of Amanita muscaria manifest differently and are often described as similar to alcohol intoxication.
Amanita muscaria is highly poisonous, and its consumption can lead to severe poisoning with symptoms such as coma and, in rare cases, death. The onset of symptoms after ingestion is rapid, typically occurring within 0.5-2 hours, and most intoxications clear within 5-24 hours. However, severe intoxications can have prolonged clinical effects, and even result in death.
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The Super Mario Bros. game's drug references
The Super Mario Bros. franchise is known for its mushroom-centric nature, with the games featuring Mushroom Kingdom, Princess Toadstool Peach, Toads, Goombas, 1-up mushrooms, and the iconic power-up mushrooms. The idea that the mushrooms in the Super Mario games were inspired by drugs is a popular theory, with some players joking about Mario getting high by eating the mushrooms. However, others argue that this theory is far-fetched and that the mushrooms are more likely to be based on fantasy stories and folklore.
The red and white Amanita muscaria mushroom, also known as fly agaric, is a widely distributed mushroom native to the forests of the Northern Hemisphere. It is known for its psychoactive properties, causing hallucinations and distortions in the perception of size, similar to the effects experienced by Mario after consuming the mushrooms in the game. This connection to hallucinogenic mushrooms has led many to speculate that the Super Mario mushrooms are a veiled reference to drugs.
While the drug theory is intriguing, it is important to consider other factors that may have influenced the inclusion of mushrooms in the games. Shigeru Miyamoto, one of the creators of Super Mario Bros., has stated that the decision to use mushrooms as power-up items was influenced by folk tales and fantasy stories where characters wander into forests and consume mushrooms. The games are set in a magical kingdom, and mushrooms have long been associated with mysticism and fantasy lands. Additionally, Miyamoto has mentioned that part of Mario's mythology was inspired by "Alice in Wonderland," specifically the growing and shrinking mechanics, which further strengthens the connection to size distortion rather than drug use.
The interpretation of the mushrooms as a drug reference is a matter of speculation, and there is no definitive evidence to support this claim. It is possible that the creators were aware of the association between mushrooms and hallucinogens but did not intend to promote drug use. The complex history of mushroom symbolism in various cultures, including the Sami people, further complicates the narrative. Ultimately, the mushrooms in the Super Mario Bros. games can be viewed as a multi-faceted symbol, open to interpretation by players and developers alike.
While the drug theory has gained traction, it is worth noting that not everyone takes it seriously. Some players view it as a joke or a tongue-in-cheek interpretation rather than an absolute truth. Additionally, the idea that Mario is secretly about drugs may be a reflection of how culture has changed over time, with modern audiences being more likely to associate mushrooms with drug use than earlier generations.
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The use of mushrooms as a fantasy gateway device or power-up item
The Super Mario franchise is one of the most popular video game franchises in the world. The series has been credited with pioneering the platformer genre and has had a significant impact on the video game industry. One of the most iconic items in the games is the power-up mushroom, which has become synonymous with the franchise. But are these mushrooms just a fantasy gateway device or power-up item, or are they a reference to hallucinogenic drugs?
There is some evidence to suggest that the mushrooms in the Super Mario games are based on real-life hallucinogenic mushrooms. The mushrooms in the game are often red with white spots, which is similar to the appearance of the Amanita muscaria mushroom, a psychoactive mushroom that can cause hallucinations and a distorted perception of size. Additionally, the Super Mario games have been noted to have an odd relationship with Alice in Wonderland, a story that is often associated with drug use due to its themes of distorted perception and size alteration.
However, others argue that the mushrooms in Super Mario are simply a fantasy gateway device or power-up item and that the association with drugs is a result of changing cultural perspectives. The games' creator, Shigeru Miyamoto, has stated that the mushrooms in the game were inspired by folk tales and fantasy stories where characters wander into forests and eat mushrooms, not by any reference to drug culture. Miyamoto has also stated that the game's setting in a magical kingdom influenced the decision to include mushrooms as a power-up item.
It's worth noting that the interpretation of the mushrooms as a reference to drugs is often treated as a joke or tongue-in-cheek suggestion within the gaming community. While it's possible that the developers were aware of the potential connection to hallucinogenic mushrooms, it's unlikely that the games were intended to be "about drugs." Instead, the mushrooms can be seen as a symbol of the fantastical and mystical aspects of the games, where eating a mushroom can grant power or transport a character to a new world.
In conclusion, while there may be some visual and thematic similarities between the mushrooms in Super Mario and real-life hallucinogenic mushrooms, the use of mushrooms as a fantasy gateway device or power-up item in the games is likely a result of their long-standing association with magic and folklore. The interpretation of the mushrooms as a reference to drugs may be an example of how cultural perspectives can shift and influence the way we view and interpret media.
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The similarities between Mario and Alice in Wonderland
A quick Google search reveals that some people interpret the mushrooms in the Mario franchise as a reference to drugs, specifically hallucinogenic mushrooms. While Nintendo has never confirmed this, the association is understandable given the mushrooms' fantasy nature and their ability to give Mario superpowers. Similarly, Lewis Carroll's "Alice's Adventures in Wonderland" features a prominent mushroom scene with strong drug connotations.
In both the Mario franchise and "Alice's Adventures in Wonderland," mushrooms play a significant role in altering the protagonist's perception and physical abilities. In the Mario games, when Mario consumes a mushroom, he grows in size and gains extra lives, reflecting a power-up or an enhanced sense of vitality. Similarly, in "Alice's Adventures in Wonderland," Alice encounters a mushroom that causes her to grow and shrink in size, impacting her movement and perception of the world around her.
The fantastical and surreal settings of both Mario's adventures and Alice's journey down the rabbit hole share striking similarities. Mario's worlds are filled with vibrant colours, odd creatures, and warped physics, not unlike the bizarre and dreamlike landscapes Alice encounters. Both settings feature a cast of eccentric characters that further enhance the surreal nature of the environments.
The use of mushrooms in both stories can be interpreted as a representation of the characters' journey of self-discovery and transformation. As Mario and Alice consume the mushrooms, they undergo physical changes, but these changes also symbolize their growth and development as characters. They face challenges and overcome obstacles, learning more about themselves and the world they inhabit.
Additionally, both stories can be seen as a commentary on the nature of power and the journey towards self-empowerment. In the Mario games, the mushrooms grant Mario power and the ability to overcome challenges, reflecting his growth as a hero. Similarly, Alice's journey in Wonderland involves her navigating a world where she must assert herself and her sense of self, ultimately leading to her empowerment and growth.
Lastly, the influence of the mushrooms in both stories can be seen as a metaphor for the exploration of consciousness and the mind. The altered states induced by the mushrooms in both Mario and Alice's experiences reflect a journey into the subconscious, where perceptions are challenged, and personal growth occurs. This theme of exploring the mind and its potential is a compelling aspect that connects these two seemingly different works.
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The impact of drug culture on the game's development
The impact of drug culture on the development of video games is a topic that has sparked discussions and speculation among gamers and developers alike. The influence of drug culture on the games' narrative, character design, and gameplay mechanics has been a subject of interest and debate. While it is challenging to definitively state the extent of drug culture's influence on game development, it is evident that certain games, such as the Super Mario franchise, have drawn comparisons and interpretations that link their content to drug culture.
The Super Mario franchise, particularly the inclusion of mushrooms as power-up items, has been a focal point for theories suggesting references to hallucinogenic drugs. The iconic red and white mushrooms, similar in appearance to the Amanita muscaria fungus, have fueled speculation that the game incorporates subtle drug references. The idea that Mario is "getting high" by consuming these mushrooms has been a long-standing joke among players, adding a layer of subversive interpretation to the otherwise kid-friendly game.
The game's setting in a magical kingdom, filled with fantastical elements, further fuels the speculation. Folk tales often depict characters wandering into forests and consuming mushrooms, creating a symbolic link between mushrooms and mystical experiences. This association is not unique to Super Mario, as other works of fiction, such as Alice in Wonderland, have also been interpreted as having underlying drug themes. The perception of mushrooms as symbolic of fantasy lands and altered states of consciousness has influenced their utilization in games like Super Mario to convey a sense of magic and transformation.
While the developers of Super Mario have not explicitly confirmed or denied the drug references, it is important to acknowledge that the interpretation of cultural products, including video games, is subject to change over time. What may have started as a playful nod to folk tales and fantasy could be reinterpreted through the lens of drug culture by modern audiences. This evolution of interpretation demonstrates how the cultural context and personal experiences of players can shape their understanding and speculation about the underlying themes in games.
Additionally, it is worth noting that the impact of drug culture on game development may be more nuanced than a simple inclusion of references. The influence of drug culture may manifest in the exploration of altered states of consciousness, surreal imagery, and fantastical narratives. Games that delve into these themes may not explicitly reference drugs but instead utilize symbolic and imaginative elements to explore similar concepts. The impact of drug culture on game development, therefore, may be more about embracing and portraying altered perceptions and experiences rather than direct references to drug use.
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Frequently asked questions
There is speculation that the mushrooms in the Super Mario games are based on the Amanita muscaria mushroom, a psychoactive mushroom that causes hallucinations and a distorted perception of size. However, some believe that the mushrooms in the game are simply a fantasy gateway device.
While the game includes elements that could be interpreted as drug references, such as the mushrooms and the effects they have on Mario, there is no definitive evidence that the game is about drugs. The game's creator, Shigeru Miyamoto, stated that the mushrooms were included because the game is set in a magical kingdom, and mushrooms are often used in folk tales as a power-up item.
Some players have interpreted various elements of the game as drug references. For example, the star power-up could represent Mario dropping acid (LSD), and the bullet rocket could indicate that he is on DMT. Additionally, the character Yoshi could be interpreted as a high or low trip, and Boo could represent ego dissolution from intense psychedelics.
Alice in Wonderland is often conjectured to be about drugs due to the distorted perception of size and the inclusion of mushrooms. Additionally, the dancing mushroom sequence in Disney's Fantasia and the flower in the Little Mermaid cover art have been speculated to be references to hallucinogenic mushrooms.

























