
In the world of League of Legends, a popular question among players revolves around the interaction between Teemo's iconic Noxious Trap (mushrooms) and the Minions that roam the lanes. Players often wonder whether Minions can trigger Teemo's mushrooms, potentially disrupting the intended strategy of catching unsuspecting enemies. Understanding this mechanic is crucial for both Teemo players and their opponents, as it can significantly impact lane control, vision, and overall gameplay. By exploring how Minions interact with Teemo's mushrooms, players can better strategize their placements and anticipate potential outcomes in various in-game scenarios.
| Characteristics | Values |
|---|---|
| Game Context | League of Legends (LoL) |
| Champion Involved | Teemo |
| Ability in Question | Teemo's "Noxious Trap" (Mushrooms) |
| Minion Interaction | Minions do not trigger Teemo's mushrooms |
| Reason | Mushrooms are triggered by enemy champions stepping on them, not minions |
| Minion Behavior | Minions ignore mushrooms and do not detonate them |
| Strategic Use | Mushrooms are primarily used for zoning and catching enemy champions |
| Last Verified | Latest game patch (as of October 2023) |
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What You'll Learn
- Mushroom Detection Range - Do minions trigger Teemo's mushrooms within their detection radius
- Minion Aggro Behavior - Do minions attack Teemo's mushrooms if they are placed nearby
- Mushroom Damage to Minions - Can Teemo's mushrooms damage or kill enemy minions
- Vision Interaction - Do minions provide vision to detect Teemo's mushrooms when placed
- Mushroom Cooldown Impact - Does placing mushrooms near minions affect Teemo's cooldown efficiency

Mushroom Detection Range - Do minions trigger Teemo's mushrooms within their detection radius?
In the context of League of Legends, Teemo's iconic ability, "Noxious Trap," involves placing invisible mushrooms that detonate upon enemy contact, dealing damage and slowing opponents. A common question among players is whether minions can trigger these mushrooms within their detection radius. To address this, it's essential to understand the mechanics of both Teemo's mushrooms and minion behavior. Teemo's mushrooms have a specific detection range, typically around 300 units, within which enemies can trigger them. However, minions, being non-champion units, interact differently with these traps.
Minions do not inherently trigger Teemo's mushrooms within their detection radius. The mushrooms are designed to target champion units, neutral monsters, and certain large monsters like epic monsters (e.g., Baron Nashor or Dragon). Minions, being classified as small units, do not set off the mushrooms unless they are directly on top of them. This means that if a minion walks within the 300-unit detection range of a mushroom, it will not detonate unless the minion's hitbox physically overlaps with the mushroom's hitbox. This mechanic allows players to strategically place mushrooms in areas where minions are present without fear of premature detonation.
However, there is an exception to this rule. If a champion or other detectable unit is within the mushroom's detection range, the mushroom will detonate regardless of whether minions are also nearby. For example, if an enemy champion is chasing a minion wave and both enter the detection range, the mushroom will trigger. This interaction highlights the importance of understanding the priority of units in triggering Teemo's mushrooms. Champions and large monsters take precedence over minions in setting off the traps.
Another factor to consider is the behavior of minions themselves. Minions follow a set path and do not actively avoid Teemo's mushrooms. While they may inadvertently walk over a mushroom, they do not trigger it unless their hitbox directly overlaps with the trap. This predictability allows Teemo players to place mushrooms in key areas, such as choke points or jungle paths, without worrying about minions accidentally setting them off. However, it also means that enemies can use minion waves to safely scout for mushrooms, as the minions will reveal the traps without detonating them.
In summary, minions do not trigger Teemo's mushrooms within their detection radius unless they physically overlap with the trap. The mushrooms are primarily designed to target champions and large monsters, making them a strategic tool for zoning and ambushing enemies. Understanding this interaction is crucial for both Teemo players and their opponents, as it influences map control, vision, and engagement strategies. By leveraging this knowledge, players can maximize the effectiveness of Teemo's mushrooms while minimizing unintended detonations.
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Minion Aggro Behavior - Do minions attack Teemo's mushrooms if they are placed nearby?
In the context of League of Legends, understanding minion aggro behavior is crucial for players looking to optimize their strategies, especially when dealing with Teemo's iconic mushrooms. The question of whether minions attack Teemo's mushrooms when placed nearby is a common one, and the answer lies in the game's mechanics. Minions, by default, prioritize attacking enemy champions and structures. However, they do not inherently aggro or attack Teemo's Noxious Traps (mushrooms) unless certain conditions are met. This behavior is designed to prevent minions from unnecessarily wasting attacks on non-threatening objects, allowing them to focus on more significant targets.
Teemo's mushrooms are considered non-targetable by minions unless they are triggered by an enemy champion or large monster. When a mushroom is activated, it reveals itself and deals damage, but minions will still not attack it unless it directly damages them. For example, if a minion walks over a mushroom and takes damage, it will then aggro onto the mushroom and attack it. This is because the mushroom becomes a temporary threat to the minion's survival. Players should note that this behavior is consistent across all types of minions, including melee and caster minions, as well as siege minions.
To maximize the effectiveness of Teemo's mushrooms, players should strategically place them in areas where enemy champions are likely to walk, rather than relying on minions to trigger them. Placing mushrooms in bushes, narrow pathways, or near objectives like Baron Nashor or Dragon can yield better results. Additionally, mushrooms can be used to zone enemies or force them into unfavorable positions, rather than depending on minions to interact with them. Understanding this interaction ensures that players can use Teemo's abilities more effectively in both lane and jungle scenarios.
Another important aspect to consider is how minion waves interact with mushrooms during lane phases. If a mushroom is placed within a minion wave, it may accidentally damage a minion, causing the entire wave to aggro onto it. While this can temporarily distract enemy minions, it also reduces the mushroom's effectiveness for its intended purpose—damaging enemy champions. Therefore, Teemo players should be cautious about placing mushrooms too close to minion waves unless they intend to manipulate the wave or create a specific aggro scenario.
In summary, minions do not inherently attack Teemo's mushrooms unless the mushrooms damage them directly. This behavior is intentional and allows minions to focus on more critical targets. Teemo players should leverage this knowledge by placing mushrooms in strategic locations where enemy champions are likely to trigger them, rather than relying on minions to interact with them. By mastering this aspect of minion aggro behavior, players can enhance their effectiveness with Teemo and contribute more significantly to their team's success.
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Mushroom Damage to Minions - Can Teemo's mushrooms damage or kill enemy minions?
Teemo's mushrooms, known as "Noxious Traps," are a unique ability in League of Legends that can deal significant damage to enemy champions and minions. When discussing whether Teemo's mushrooms can damage or kill enemy minions, it's essential to understand the mechanics of the ability. Noxious Traps are invisible mushrooms that Teemo places on the ground, which detonate when an enemy unit walks over them. The damage dealt by the mushroom scales with Teemo's ability power (AP) and can be increased with items and runes.
Upon detonation, the mushroom deals magic damage in an area of effect (AoE), affecting all enemy units within its radius. This includes enemy minions, which are susceptible to the mushroom's damage. The amount of damage dealt to minions depends on the mushroom's rank, Teemo's AP, and any damage amplification effects. In the early game, a single mushroom may not be enough to kill enemy minions, but as Teemo acquires more AP and ranks up his ability, the mushrooms can become a potent tool for clearing minion waves.
It's worth noting that enemy minions will not intentionally walk over Teemo's mushrooms, as they are programmed to follow specific paths and avoid obstacles. However, if a mushroom is placed directly in their path or they are pushed towards it by other means (e.g., champion abilities or terrain), they will trigger the mushroom and take damage. This can be strategically used by Teemo players to control minion waves, deny enemy minions gold and experience, or set up ganks by weakening the enemy minion wave.
The damage from Teemo's mushrooms can also be increased through various in-game mechanics. For example, if an enemy minion is already weakened by other sources of damage (e.g., auto-attacks, abilities, or red buff), a mushroom detonation may be sufficient to finish it off. Additionally, certain items and runes, such as Liandry's Anguish or Scorch, can amplify the mushroom's damage, making it even more effective against minions. By combining these effects, Teemo players can maximize the damage output of their mushrooms and potentially clear entire minion waves with well-placed traps.
In terms of strategic applications, using Teemo's mushrooms to damage or kill enemy minions can have several benefits. Firstly, it allows Teemo to control the minion wave, preventing it from pushing towards the enemy tower and denying the enemy team gold and experience. This can create opportunities for Teemo to freeze the wave, set up ganks, or roam to other lanes. Secondly, weakening or killing enemy minions with mushrooms can make it easier for Teemo's team to secure objectives, such as dragons or rift heralds, by reducing the enemy team's ability to contest these objectives. By mastering the art of mushroom placement and understanding the damage potential against minions, Teemo players can become a formidable force in the top lane and beyond.
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Vision Interaction - Do minions provide vision to detect Teemo's mushrooms when placed?
In the context of League of Legends, understanding the interaction between minions and Teemo's mushrooms (Nocturnal Traps) is crucial for both strategic placement and avoidance. The question of whether minions provide vision to detect Teemo's mushrooms when placed is a common one among players. To address this, it's essential to break down the mechanics of vision and how it interacts with both minions and Teemo's abilities.
Minions themselves do not inherently provide vision that can detect Teemo's mushrooms. Vision in League of Legends is primarily granted through wards, control wards, and certain champion abilities, but not through minions. Minions are considered neutral units that follow predetermined paths and engage in combat with enemy minions, champions, or structures, but they do not have the capability to reveal stealth or camouflaged units like Teemo's mushrooms. This means that simply having minions in an area will not automatically reveal Teemo's traps.
However, minions can indirectly help in detecting Teemo's mushrooms through their movement and behavior. When a minion wave moves through an area, the mushrooms may be triggered if they are placed within the minions' path. Teemo's mushrooms detonate upon contact with enemy units, including minions, dealing damage and slowing them. This detonation creates a visual and audio cue, alerting nearby players to the presence of the mushroom. While this doesn't provide vision in the traditional sense, it can effectively reveal the location of the trap.
Another aspect to consider is how minions interact with vision wards and control wards. If a player places a control ward in an area where Teemo's mushrooms are hidden, the ward will reveal the traps, as control wards grant true sight, which detects stealth and camouflaged units. Minions can help protect these wards by engaging any enemy units that attempt to destroy them, thereby maintaining the vision that reveals the mushrooms. This synergy between minions and wards can be strategically used to control areas where Teemo's mushrooms might be placed.
In summary, minions do not directly provide vision to detect Teemo's mushrooms, but their movement and interaction with the mushrooms can indirectly reveal their presence. Players should rely on wards and champion abilities for true vision to detect stealth units. Understanding these mechanics allows for better strategic planning, whether you're playing as Teemo, trying to place mushrooms effectively, or as an opponent, attempting to clear them safely. Utilizing minions to trigger mushrooms or protect vision-granting wards can significantly impact the outcome of a match.
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Mushroom Cooldown Impact - Does placing mushrooms near minions affect Teemo's cooldown efficiency?
In the context of League of Legends, Teemo's mushroom ability, "Noxious Trap," is a unique skill that places a mushroom on the ground, which detonates upon contact with an enemy champion or minion, dealing damage and slowing the target. A common question among players is whether placing these mushrooms near minions affects Teemo's cooldown efficiency. To address this, we need to understand how the ability interacts with minions and the cooldown mechanics involved.
Teemo's "Noxious Trap" has a cooldown that decreases as he levels up the ability, but the key factor here is that the cooldown is not influenced by whether the mushroom is triggered by a minion or a champion. When a mushroom is placed, its cooldown timer starts immediately, and this timer is not reset or altered if the mushroom is triggered by a minion. This means that strategically placing mushrooms near minion waves does not inherently improve Teemo's cooldown efficiency. The cooldown reduction is solely based on the ability's level and any cooldown reduction (CDR) stats Teemo might have from items or runes.
However, placing mushrooms near minions can still be a tactical decision. Minions triggering the mushrooms can provide vision and reveal enemy movements, which is valuable for map control and setting up ambushes. Additionally, if an enemy champion follows their minion wave, they might inadvertently trigger a mushroom, leading to potential damage and slow, which can be advantageous in skirmishes or ganks. While this doesn’t directly impact the cooldown, it maximizes the utility of the mushrooms placed.
Another aspect to consider is the opportunity cost of placing mushrooms near minions. If a mushroom is triggered by a minion, it is no longer available to be triggered by an enemy champion, which could be more impactful in terms of damage and crowd control. Therefore, players must weigh the benefits of early vision and potential minion-triggered damage against the possibility of saving mushrooms for more critical engagements with enemy champions.
In conclusion, placing mushrooms near minions does not affect Teemo's cooldown efficiency directly. The cooldown timer for "Noxious Trap" is independent of whether the mushroom is triggered by a minion or a champion. However, this strategy can still be beneficial for map control, vision, and setting up plays. Players should focus on maximizing the utility of their mushrooms based on the game situation rather than expecting cooldown improvements from minion interactions. Understanding this dynamic allows Teemo players to make informed decisions about mushroom placement and overall gameplay strategy.
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Frequently asked questions
Yes, minions will trigger Teemo's mushrooms if they walk over them, causing the mushrooms to detonate and deal damage.
Yes, when Teemo's mushrooms are triggered by enemy minions, they will deal damage to those minions, potentially lowering their health or killing them.
No, Teemo's mushrooms do not detonate when friendly minions walk over them. They only trigger when enemy units, including minions, step on them.

























