Teemo's Mushrooms: Stacking Up For Maximum Damage

do teemo mushrooms stack

In League of Legends, Teemo can place poisonous mushrooms as Noxious Traps, which stealth and arm after 1 second. These mushrooms can be stacked, but their damage does not stack. Instead, stepping on multiple Noxious Traps will refresh the poison's duration and slow enemies. Teemo stores a mushroom charge periodically, up to a maximum of 3 or 5, depending on the rank. These mushrooms have a cooldown of 1 second and can be destroyed by auto-attacks if they are visible.

Characteristics Values
Damage 250 / 475 / 700
Cooldown between traps 1 second
Stealth timer 3 seconds
Mana cost 70 / 80 / 90 / 100 / 110
Cooldown 10 seconds
Blind duration 1.5 / 2 / 2.5 / 3 / 3.5 seconds
Maximum health 6
Range 230
Cooldown 1 second
Activation Radius 120
Explosion Radius 400
Sight Radius 425
Poison duration 4 seconds
Trap duration 10 minutes
Maximum charges 3 / 4 / 5
Trap refresh Yes

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Teemo's shrooms do not stack damage

Teemo places these traps by tossing a poisonous mushroom to a target location, which becomes stealthed after arming for 1 second. The mushroom will then explode upon enemy contact, inflicting poison on nearby enemies. Teemo can store a maximum of 3 to 5 mushroom charges, depending on the rank, and each trap placed requires and consumes one charge. The cooldown between traps is 1 second, and the traps last for up to 5 minutes before disappearing.

While the shrooms do not stack damage, they can still deal significant damage, especially if Teemo is on a full AP build. In this case, each shroom can potentially deal around 1200 damage, which is enough to get a pentakill if the enemies are at low enough health.

Additionally, the bounce of the Noxious Traps can occur an indefinite number of times while Teemo is alive, allowing for strategic placement and increasing the likelihood of enemies stepping on them. However, if Teemo dies before a Noxious Trap bounces, the trap will disappear.

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Poison duration is refreshed with each subsequent detonation

In League of Legends, Teemo can place Noxious Trap poisonous mushrooms that stealth and arm after 1 second. These mushrooms detonate if an enemy steps on them, poisoning nearby enemies and slowing them down. While the poison damage of these mushrooms does not stack, the duration of the poison is refreshed with each subsequent detonation. This means that if an enemy triggers multiple Noxious Traps, the poison duration will be extended rather than the damage stacking.

The refresh mechanism ensures that enemies who step on multiple mushrooms will continue to take poison damage over an extended period, even if they are not in the immediate vicinity of a mushroom. This can be a useful strategy for Teemo players to control enemy movements and inflict damage over time.

It is important to note that the mushrooms themselves cannot be physically stacked on top of each other. If Teemo places a mushroom on a location where one already exists, the newly placed mushroom will bounce forward for its cast distance, up to a cap. This bouncing mechanism allows Teemo to strategically place mushrooms in areas where enemies are likely to trigger them.

The duration of the poison effect from a single mushroom detonation is 4 seconds. With the refresh mechanism, enemies can be subjected to repeated poison damage as they move through an area littered with Teemo's Noxious Traps. This can be particularly effective in controlling enemy movements and inflicting damage in team fights or when chasing fleeing opponents.

Teemo stores a 'mushroom charge' every 30 / 26 / 22 seconds, up to a maximum of 3 charges. Each trap placed requires and consumes one charge. The cooldown between traps has been reduced to 1 second, allowing Teemo to quickly deploy mushrooms to control an area or set up an ambush.

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Teemo stores a mushroom charge every 22-30 seconds

Teemo is a character in the game League of Legends. He has the ability to place Noxious Trap charges, which are poisonous mushrooms that stealth and arm after 1 second. These mushrooms detonate when an enemy steps on them, poisoning nearby enemies and slowing them down for 4 seconds, as well as revealing them.

The mushrooms' poison does not stack, but the duration is refreshed with each subsequent detonation. This means that if an enemy steps on multiple Noxious Traps, the poison's duration will be extended, but the damage will not increase.

Teemo's mushrooms have a cooldown of 1 second and a range of 230. They last for up to 5 minutes and grant sight of their surroundings. If a mushroom lands on another mushroom, it will bounce forward for its cast distance, and this can happen repeatedly.

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Teemo can have a maximum of 3-5 mushroom charges

Teemo's Noxious Trap ability allows him to place poisonous mushrooms that stealth and arm after 1 second, exploding upon enemy contact and dealing damage to nearby enemies. The mushrooms can be stacked on top of each other, with the bounce occurring an indefinite number of times while Teemo is alive. However, the poison damage of the mushrooms does not stack; instead, stepping on multiple mushrooms will only refresh the poison's duration.

Teemo can store a limited number of mushroom charges, which varies depending on the game version and Teemo's rank. In some versions, Teemo can have a maximum of three mushroom charges stored at any given time. However, in other versions, the maximum charges have been increased to 3 / 4 / 5, providing Teemo with more flexibility and strategic options.

The recharge time for these mushroom charges is affected by cooldown reduction, with Teemo storing a charge every 30 / 26 / 22 seconds. Additionally, Teemo always respawns with two charges ready, ensuring that he can quickly deploy mushrooms again after dying. The cooldown between trap placements has also been reduced to 1 second, allowing Teemo to rapidly deploy his mushrooms in quick succession.

The damage dealt by Teemo's mushrooms has been adjusted over time, with some versions having damage values of 250 / 475 / 700, while others have values of 350 / 500 / 650. These adjustments aim to balance Teemo's abilities and ensure a fair gameplay experience for all players.

While Teemo's mushrooms can be a powerful tool, they are not without their limitations and counterplay options. The mushrooms can be destroyed by auto-attacks if they are visible, and their effectiveness can be reduced by certain items and abilities. Additionally, there are places where Teemo cannot place his mushrooms due to minion waves causing them to explode prematurely.

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Teemo mushrooms can bounce off each other indefinitely

The poison damage inflicted by the mushrooms will not stack, but the duration of the poison will be refreshed with each subsequent detonation. This means that enemies who step on multiple Noxious Traps will only refresh the poison's duration, without increasing the damage.

The damage of the Noxious Trap is determined when it detonates, not when it is planted. Therefore, if Teemo's damage ability changes after planting the trap, the scaling will be altered to affect the active damage of all Noxious Traps as long as they do not explode.

Teemo stores a mushroom charge every 30/26/22 seconds, up to a maximum of 3 charges. The recharge timer stops if Teemo is at maximum capacity, and Teemo always respawns with 2 charges ready. The mushrooms have 100 health and can be destroyed by auto-attacks if they are visible, but they are immune to spell damage.

Frequently asked questions

No, Teemo mushrooms do not stack. However, the poison's duration is refreshed with every subsequent detonation.

The poison lasts for 4 seconds, during which it deals magic damage every second.

If a mushroom lands on another mushroom, it will bounce forward again for its cast distance, up to a cap, which can happen repeatedly.

The damage dealt by Teemo mushrooms depends on various factors, such as Teemo's build and the enemy's health. In one instance, a Teemo with a full AP build dealt around 1200 damage with each mushroom.

Teemo mushrooms last for up to 5 minutes before they become visible and can be destroyed by auto-attacks.

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