
Glowing mushroom grass is an essential part of the Terraria Glowing Mushroom biome, also known as the Glowing Mushroom Fields. This biome is characterized by mushroom grass, glowing mushrooms, and giant glowing mushrooms growing on mud blocks. While glowing mushroom grass can be cultivated artificially, players should exercise caution when creating a surface glowing mushroom biome in pre-Hardmode due to more powerful enemies. This article will explore the spread of glowing mushroom grass in pre-Hardmode and provide insights into the unique challenges and opportunities presented by this biome.
| Characteristics | Values |
|---|---|
| Glowing Mushroom biome creation | Put Mud Blocks in a 1x1 grid with empty cells so that Mushroom Grass has more blocks to spread to |
| Pre-Hardmode enemies | More powerful than other pre-Hardmode enemies |
| NPC houses | Two NPC houses should be built in pre-Hardmode to prepare for the Truffle and an NPC like the Dryad |
| Mushroom Grass spread | Spreads to mud blocks adjacent to where it grows |
| Speed | Spreads at a rate of 3-5 tiles per day for each continuous section of Mud Blocks |
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What You'll Learn

Glowing mushroom grass spreads slowly to adjacent mud blocks
Glowing mushroom grass can be cultivated to create an artificial glowing mushroom biome. This grass spreads slowly to adjacent mud blocks, growing glowing mushrooms and giant glowing mushrooms. The simplest way to create an artificial glowing mushroom biome is to place mud blocks in a grid pattern with 1x1 empty cells. This allows the grass to spread to more blocks and accelerates the process of creating the biome.
To create a glowing mushroom biome, players can also use the Clentaminator with Dark Blue Solution on mud. Alternatively, players can find an underground mushroom biome, tunnel to the surface, line one side of the tunnel with mud, and connect it to the mushroom biome. This method takes longer, with players having to wait about a week for the blue grass to grow to the surface.
It is important to note that creating a surface glowing mushroom biome in pre-Hardmode can be dangerous as the enemies that spawn are much more powerful than typical pre-Hardmode enemies. It is recommended to build two NPC houses in pre-Hardmode to prepare for the Truffle and a companion NPC, such as the Dryad, which will help to reduce enemy spawn rates.
The grasses and plants in a glowing mushroom biome emit a vibrant blue glow, and the biome has exclusive enemies, music, and backgrounds.
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Underground glowing mushroom biomes generate randomly
Underground glowing mushroom biomes, also known as Glowing Mushroom Fields, are characterised by mushroom grass, glowing mushrooms, and giant glowing mushrooms growing on mud blocks. These biomes can be found naturally, as they randomly generate during world creation. They are located below 0 depth and have a background depicting numerous small mushrooms.
Several mushroom-themed versions of typical cavern enemies spawn in these biomes in pre-Hardmode, and some unique enemies will spawn in Hardmode. Giant Glowing Mushrooms will grow in these biomes if there is enough vertical space, although they have smaller caps and lack branches compared to those found on the surface.
Underground Glowing Mushroom biomes do not generate within the Ice biome or the Underground Desert. They feature large, layered caverns with mushroom vines hanging from the ceiling and surface-style Giant Glowing Mushrooms. These biomes also generate with set features, such as spans of flat ground for Giant Glowing Mushrooms to grow on, or a wide lake for fishing.
To create an artificial Glowing Mushroom biome, players can put mud blocks together to form a grid of 1x1 empty cells. This allows the mushroom grass to spread to more blocks, accelerating the biome-creation process. Plants and mushrooms can grow inside these gaps.
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Enemies in pre-Hardmode are more powerful
In the video game Terraria, players can face a variety of enemies, with a total of 371 enemies in the game. These include 139 pre-Hardmode enemies and 231 Hardmode enemies. Enemies in pre-Hardmode can be more powerful than others, and creating a Surface Glowing Mushroom biome in pre-Hardmode can be dangerous as the enemies that spawn there are much more powerful than other pre-Hardmode enemies.
To prepare for these more powerful enemies, players can make two NPC houses in pre-Hardmode in a surface Glowing Mushroom biome to attract NPCs like the Truffle and a companion NPC such as the Dryad. Having NPCs in the biome will reduce enemy spawn rates.
Some of the more powerful pre-Hardmode enemies include bosses like Skeletron, which is summoned by speaking to the Old Man at the Dungeon's entrance at night, and the Eater of Worlds, which is vulnerable to piercing and true melee attacks. Defeating bosses is often key to advancing in the game, as they can drop new materials or items that enable players to access new areas and face tougher enemies.
Players can also invest in reforging their weapons and accessories to add high damage and defense bonuses to prepare for more powerful enemies in pre-Hardmode and beyond.
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NPCs reduce enemy spawn rates
In Terraria, enemies, critters, and other NPCs spawn off-screen and enter the screen area based on their AI. The rate of enemy spawns, the maximum number of enemies, and the type of enemies spawned are influenced by factors such as the time of day, biome, tile type of the ground, and the presence of nearby town NPCs.
Having NPCs in a biome will significantly reduce enemy spawn rates. The presence of town NPCs generally reduces spawn rates and maximum spawns, with the specific reduction percentages varying depending on the number of NPCs present. For instance, two nearby town NPCs can reduce spawn rates by 22% and maximum spawns by 27%. When three or more town NPCs are present, enemy spawns are typically prevented altogether, except in certain cases like Expert Mode or when overridden by events like Blood Moons or Goblin Invasions.
Town pets are a type of town NPC that also contributes to decreasing enemy spawn rates. They are acquired by using a pet license item sold by the Zoologist and appear the day after. Each town NPC requires a vacant house and will defend themselves against nearby enemies. Players can strategically build structures with multiple integrated houses to create safe areas with reduced enemy spawn rates.
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Glowing mushroom grass grows slower than ordinary grass
In the game Terraria, glowing mushroom grass grows slower than ordinary grass. Glowing mushroom grass is grown from mushroom grass seeds, which have a 1/40 or 1/50 chance of dropping from harvesting glowing mushrooms. The seeds can also be purchased from the Dryad for 150 each if spoken to in a glowing mushroom biome. To grow, the seeds must be planted on mud blocks, both above and underground. Once planted, the grass will spread to adjacent mud blocks and grow glowing mushrooms, as well as giant glowing mushrooms when there is enough space. The grass spreads at a rate of 3-5 tiles per day for each continuous section of mud blocks, which is comparable to jungle grass but slower than ordinary or corrupt grass.
Creating a glowing mushroom biome requires enough space for the grass to spread to multiple blocks. An efficient way to create an artificial glowing mushroom biome is to arrange mud blocks in a grid of 1x1 empty cells, allowing the grass to spread to more blocks and accelerate the biome-creation process. Caution should be taken when creating a surface glowing mushroom biome in pre-Hardmode, as the enemies that spawn are much more powerful than other pre-Hardmode enemies. It is recommended to build two NPC houses in pre-Hardmode to prepare for the Truffle NPC and a companion NPC, which will help to reduce enemy spawn rates.
Glowing mushroom grass can also be created using the Clentaminator with dark blue solution on jungle grass, although the seeds are available long before the Clentaminator, and the solution is not available until after the Truffle NPC has appeared. Alternatively, a natural mushroom biome can be "colonized" to provide a convenient way-station to the Underworld, although NPCs should be sealed away from dangerous local enemies and fungi spores.
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Frequently asked questions
To create a Glowing Mushroom biome, you will need to put Mud Blocks in a grid of 1x1 empty cells. This will allow the Mushroom grass to spread and grow Glowing Mushrooms and Giant Glowing Mushrooms. You can also use the Clentaminator with Dark Blue Solution on mud to spread the grass.
You will need about 100 blocks of blue grass. Place the seeds on opposite sections to speed up the spread.
It takes about 5-6 in-game days for the grass to spread and create a Glowing Mushroom biome.
Several mushroom-themed versions of normal Cavern enemies spawn in the Glowing Mushroom biome in pre-Hardmode. These enemies are much more powerful than other pre-Hardmode enemies.























