
Super Mario Maker 2 (SMM2) is a video game that was released as a sequel to the Super Mario Maker game. SMM2 introduced a host of new features, including new abilities, characters, and power-ups. Notably, SMM2 removed the Mystery Mushroom power-up, which was present in the original game and allowed Mario to transform into various characters. The Mystery Mushroom was replaced by the Super Mario Bros. 2 (SMB2) Mushroom, which transforms Mario and other characters into their Super Mario Bros. 2-equivalent selves, granting them new abilities. While the removal of the Mystery Mushroom was disappointing to some players, SMM2 offered other unique features and improvements.
Characteristics | Values |
---|---|
Does SMM2 have costume mushrooms? | No, the Mystery Mushroom was removed from SMM2. |
Reason for removal | Multiplayer confusion, power-up appearances from other games, and the need for alternate colors for each costume. |
Alternative | The version 2.0 update added a Master Sword power-up that transforms the player into Link and grants additional abilities. |
Previous costumes | Hello Kitty, Shaun the Sheep, and BABYMETAL. |
What You'll Learn
Mystery Mushrooms were removed from SMM2
The Mystery Mushroom was a power-up in Super Mario Maker that transformed Mario into a different 8-bit character, with a random costume or a character chosen from a menu. Each costume had unique animations, sound effects, and poses. The Mystery Mushroom was exclusive to the Super Mario Bros. theme and did not affect Mario's size as much as a regular Super Mushroom.
Mystery Mushrooms and their associated costumes were removed from Super Mario Maker 2 (SMM2). While Nintendo has not provided an official explanation for this decision, several theories have emerged within the Mario community. One theory suggests that the removal was due to the multiplayer aspect of SMM2. With four playable characters and 150 costumes, it would have been challenging to create unique palettes for each combination, especially when players needed to be easily distinguishable in multiplayer mode.
Additionally, some costumes in SMM2 represent characters from other Mario games, while others are power-up appearances. Including these power-up appearances could have led players to believe that certain power-ups, like Frog Mario or Cat Peach, were available in the Super Mario Bros. 1 style. This could have caused confusion and impacted the gameplay experience.
The removal of Mystery Mushrooms and their costumes also sparked criticism from some players, who felt that these elements added charm to the original Super Mario Maker. They argued that the absence of these features in SMM2 contributed to a sense of the game feeling rushed and potentially abandoned by Nintendo.
Despite the removal of Mystery Mushrooms, players could still obtain regular free costumes in SMM2, in addition to unlockable costumes. Amiibo compatibility also allowed players to unlock certain costumes, like Wolf Link, by scanning the corresponding Amiibo.
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SMM2's lack of updates
Super Mario Maker 2 (SMM2) has received updates since its release, including changes to mechanics and physics, new animations, and increased upload counts. However, some players have expressed disappointment with the frequency and content of these updates, particularly when compared to the original Super Mario Maker (SMM1).
One of the most notable criticisms of SMM2 is the removal of the Mystery Mushroom, a power-up exclusive to the Super Mario Bros. theme that transformed Mario into a different character in 8-bit form, with each costume having unique animations, jingles, and sound effects. While SMM2 introduced new costumes, the absence of the Mystery Mushroom and its associated features has left some players feeling that the game lacks the charm of its predecessor.
Players have also expressed frustration with the perceived lack of significant updates to SMM2, especially considering the price of the game and online support. Some have speculated that Nintendo may have abandoned the game, which could negatively impact the player base and hype for future iterations.
While Nintendo has not explicitly stated that they will discontinue updates for SMM2, the frequency and scope of future updates remain uncertain. Despite the disappointment among some players, it is important to note that SMM1 also had limited updates, and Nintendo may choose to focus their efforts on future iterations of the game.
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Mystery Mushroom costumes
The Mystery Mushroom is a power-up in Super Mario Maker that transforms Mario into Costume Mario, allowing him to take the appearance of various characters, objects, or combinations thereof in 8-bit form. While functionally similar to a regular Super Mushroom, the Mystery Mushroom does not significantly impact Mario's size. Players can obtain a random costume by simply placing the Mystery Mushroom or select a specific character from its menu to consistently spawn that costume. Each costume features unique animations, jingles, sound effects, and poses.
Costumes can be unlocked through various methods, such as the 100 Mario Challenge mode, Event Courses, amiibo functionality, or free updates. There are a total of 153 costumes in the game, including base costumes and additional ones from updates. Notably, the Mystery Mushroom introduced costumes from other franchises, such as Hello Kitty, Shaun the Sheep, and BABYMETAL.
In Super Mario Maker 2, the Mystery Mushroom and Costume Mario features were removed. There were several speculated reasons for this decision, including the potential confusion in multiplayer when players transform into the same character and the need for alternate colours for each costume to distinguish between the four playable characters. Additionally, some costumes represented power-ups from other games, which could cause confusion for players.
The absence of the Mystery Mushroom and its costumes in Super Mario Maker 2 was a disappointment for some players, who felt that the game lacked the charm of its predecessor due to the removal of these features. Despite this, Super Mario Maker 2 introduced new elements, such as the ability to transform into Link by obtaining the Master Sword power-up.
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SMM2's Super Mario Bros. 2 Mushroom
The Super Mario Bros. 2 Mushroom, or SMB2 Mushroom, is a power-up introduced in the version 3.0.0 update of Super Mario Maker 2, which was released on April 22, 2020. This power-up transforms the player character into their Super Mario Bros. 2-equivalent selves, complete with the game's original physics.
The SMB2 Mushroom is exclusive to the Super Mario Bros. game style. In Course Maker, they are replaced by Frog Suits in the Super Mario Bros. 3 style, Power Balloons in the Super Mario World style, and Super Acorns in the New Super Mario Bros. U style. The player can access the power-up by opening the menu in the course creator section and navigating to Items, where they will find the SMB2 Mushroom in the lower-left section of the circle.
With this power-up, the player character can stand on enemies instead of jumping to defeat them (with the exception of Boom Boom and the Koopalings). They can also perform the charge jump, pick up and throw enemies to defeat other enemies and collect coins, pick up the shells of large enemies, and ride on Bullet Bills, Banzai Bills, and cannonballs. Additionally, they can pick up Chain Chomps and use them to defeat enemies, dig through Cloud Blocks, and pick up snowballs from ground tiles in the snow theme.
The SMB2 Mushroom also affects the in-game music, replacing it with the corresponding overworld or underground theme from Super Mario Bros. 2, depending on the course theme. It also borrows sound effects from the game, such as the boss theme and the sound effect for throwing a POW Block.
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SMM2's amiibo compatibility
Super Mario Maker 2 (SMM2) does not support amiibo compatibility, which has been a disappointment for some players. The original Super Mario Maker allowed players to scan amiibo figures to unlock Mystery Mushrooms, which would transform Mario into other Nintendo characters in 8-bit form, or Big Mushrooms. The Mystery Mushroom power-up is exclusive to the Super Mario Bros. theme and keeps Mario tiny when used. Each costume has its own animations, jingles, sound effects, and poses.
The removal of amiibo compatibility in SMM2 has been a deal-breaker for some players, who feel that Nintendo has reduced the game's charm and fun by limiting amiibo usage. Additionally, SMM2's lack of updates and removal of Mystery Mushroom costumes have been criticized.
Some players have speculated that Nintendo may introduce costumes for different play styles, releasing them slowly or as DLC. However, others believe that the absence of amiibo compatibility was a deliberate decision by Nintendo, as the complete feature set of a game is typically decided years before its launch.
It is worth noting that not all amiibo had matching costumes in the original game. Additionally, players could unlock Mystery Mushroom costumes without amiibo by completing the "100 Mario Challenge" mode.
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Frequently asked questions
No, costume mushrooms were removed from SMM2.
There are a few theories as to why costume mushrooms were removed from SMM2. One theory is that the multiplayer aspect of the game made it confusing for players to transform into different characters. Another theory is that the game developers wanted to focus on adding more enemies and items instead.
In the original SMM, players could unlock costumes for Mario through the Mystery Mushroom power-up, amiibo compatibility, or by completing the 100 Mario Challenge mode on a certain difficulty. Some of the costumes included Hello Kitty, Shaun the Sheep, and the band BABYMETAL.