
Mushroom 11 is a puzzle-platform game developed and published by Untame in 2015. The game has seven chapters or levels, each with fifty collectibles. The game has been praised for its unique mechanics and theme, receiving a score of 9.0 out of 10 from IGN, which described it as a strange and unique game that reshapes the way you think about its puzzles. This introduction will explore the different levels of Mushroom 11 and the challenges players face as they progress through the game.
| Characteristics | Values |
|---|---|
| Number of Levels | 7 |
| Time to Complete Each Level | 30-60 minutes |
| Total Time to Complete the Game | 6-7 hours |
| Difficulty Level | Not easy, especially past level 4 |
| Controls | Easy to use and work well |
| Level Design | Well-designed |
| Puzzle Design | Unique |
| Boss Fights | At the end of each level |
| Story | Can be encountered through the environment |
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What You'll Learn

Mushroom 11 has seven chapters/levels
Mushroom 11 is a puzzle-platform game developed and published by Untame in 2015. Players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles. The game has seven chapters or levels, each containing fifty collectibles. These collectibles are scattered throughout the levels, some in plain sight and others in hidden areas. Players can obtain these collectibles by simply progressing through the level or by becoming "one with the mushroom".
Each level in Mushroom 11 is estimated to take 30-60 minutes to complete. While the game has seven levels, it is longer than it appears due to the time required to complete each level. The levels are well-designed and offer a range of challenges, from quick reflexes to slower, more precision-based puzzles. The game also features boss fights at the end of each level, providing a dynamic and visually striking challenge.
Mushroom 11 has received positive reviews for its unique mechanic and theme. IGN awarded it a score of 9.0 out of 10, praising the game for reshaping the way players think about puzzles. The game was also nominated for IGN's "Most Innovative" game of 2015 award. Despite some minor frustrations with the controls, overall, Mushroom 11 is an enjoyable and engaging puzzle game that offers a fresh and original experience.
The game features a generous checkpoint system that allows players to take breaks between puzzles and explore older chapters to collect missing items. This system also makes the game very mobile-friendly, as players can easily pick up and play for a few minutes at a time. Mushroom 11's controls are simple and easy to use, allowing players to cruise through large sections of the levels without any issues.
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Each level has fifty collectibles
Mushroom 11 is a puzzle-platform game developed and published by Untame in 2015. The game is a 2D side-scroller where players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles. The game has seven different levels or worlds, each with fifty collectibles scattered throughout.
The collectibles in Mushroom 11 come in the form of small neon insects and plants that are absorbed on impact. These can be hidden away in optional side-areas that usually lead to dead ends or placed in hard-to-reach locations, encouraging players to explore the terrain. Some collectibles can be picked up automatically by reaching the next checkpoint, while others require more effort to obtain. The variety of collectibles adds a layer of intrigue to the game, as players are incentivized to search beyond the linear path of each level.
Each level in Mushroom 11 offers a unique experience with well-designed puzzles and challenges. While the game may feel frustrating at times due to the controls or the placement of new material, it provides a manageable pace by balancing quick-reflex challenges with slower, precision-based puzzles. The game also features "boss" fights at the end of each level, testing players' ability to think outside the box and apply creative solutions.
Mushroom 11 stands out for its originality and unique mechanics, receiving critical acclaim and nominations for its innovative design. The game's checkpoint system and mobile-friendly design further enhance its accessibility and appeal, making it a fun and engaging experience for players.
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There are achievements for not dying in a level
Mushroom 11 is a puzzle-platform game developed and published by Untame in 2015. The game has seven chapters or levels, each with fifty collectibles. Players control a green, perpetually regrowing alien fungus by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped in various ways to solve puzzles.
While the game has been praised for its unique mechanics and theme, some players have found the controls frustrating, especially on a touchscreen. The game includes plenty of checkpoints, which makes it more forgiving for casual players who die during a level.
For more serious players, there are achievements for completing each level without dying. This adds a layer of challenge to the game, encouraging players to master the puzzles and navigate the levels without making any mistakes.
The game's "boss" fights at the end of each level provide an opportunity to test these skills. While it may not be easy to die during these boss fights, the challenges require players to think outside the box and use the creature in unique ways to defeat the bosses. For example, in one fight, the player must deflect projectiles back at the boss by turning the creature into a ramp.
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Boss fights at the end of each level
Mushroom 11 is a puzzle-platform game developed and published by Untame in 2015. The game features seven different levels or worlds, each offering unique challenges and puzzles for players to navigate. While the game has only seven levels, they are designed to be lengthy, with players spending 30-60 minutes on each level.
Each level in Mushroom 11 concludes with a "boss" fight, presenting players with an intriguing puzzle to solve. These boss encounters are designed to be challenging, requiring players to think creatively to find a solution. While it is difficult to fail these boss fights, they offer a unique twist to the gameplay.
One notable example of a boss fight in Mushroom 11 occurs in Chapter 7. In this battle, the boss shoots projectiles at the player, demanding strategic thinking and quick reflexes to overcome. The player must manoeuvre their character, a green mushroom, by deleting and regrowing parts of its cells to avoid the incoming attacks.
Another challenging boss fight occurs in Chapter 2, where players face obstacles like traps and enemies while jumping from platform to platform. This level also features a wider poison pool and a curved ceiling, making it more difficult for players to navigate and grow across.
The boss fights in Mushroom 11 showcase the game's innovative puzzle design, encouraging players to think outside the box and approach each challenge with a unique strategy. While the game has a generous checkpoint system that makes it accessible to casual players, the boss fights provide an extra layer of excitement and complexity.
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The game has a generous checkpoint system
Mushroom 11 is a puzzle-platform game developed and published by Untame in 2015. The game has seven chapters or levels, each with its own unique challenges and puzzles to solve. While the game can be completed in around six to seven hours, its innovative mechanics, intriguing story, and generous checkpoint system make it a fun and engaging experience throughout.
The game features a green mushroom that the player controls by deleting and regrowing parts of its cells. This unique mechanic allows players to shape and split the mushroom to navigate through the levels and solve puzzles. The game has been praised for its originality and for encouraging players to think creatively to progress.
One of the standout features of Mushroom 11 is its generous checkpoint system. Checkpoints are placed throughout the levels, allowing players to try out different approaches and experiment without fear of failure. This system streamlines the trial-and-error approach, making failure feel like a learning process rather than a frustrating setback. It also adds to the game's mobility, as players can play for short periods without having to worry about losing progress.
The checkpoints are strategically placed to provide a sense of progression and accomplishment. They are often sandwiched between puzzles, providing a breather after a challenging section. This design choice encourages players to keep playing, as they always feel like they are making progress, even if they struggle with a particular puzzle. The checkpoints also allow players to take breaks and explore other chapters or try to beat previous levels faster.
The generous checkpoint system in Mushroom 11 is a significant contributing factor to the game's overall enjoyment and accessibility. It encourages players to experiment, explore, and think creatively without the fear of punishment for failure. This system enhances the game's puzzle-solving mechanics and makes it a fun and engaging experience for players of all skill levels.
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Frequently asked questions
Mushroom 11 has seven different levels or worlds.
Each level can take anywhere from 30 to 60 minutes to complete.
Yes, there are checkpoints within each level, making it easier for players to complete the game.

























