
In Kingdom Hearts, the White Mushroom is a non-attacking, friendly Heartless that may reward players who help it. To help the White Mushroom, players must cast the correct spell on it while it is miming for that specific spell. The White Mushroom's actions indicate the type of magic it wants, and if players cast the wrong spell or take too long, the White Mushroom will disappear. Players can encounter the White Mushroom in Traverse Town: Red Room before completing Hollow Bastion Ep. 1, as well as in End of the World: Linked Worlds, where they can mime all magic spells. In addition to the White Mushroom, there are other Mushroom Heartless variants in the series, such as the Pink Agaricus and Black Fungus, each with their unique characteristics and locations.
| Characteristics | Values |
|---|---|
| Appearance | Spherical, pitch-black head with two glowing yellow, beady eyes. It wears a round, red cap on its head with two black, angular spirals on its front. |
| Behavior | Non-attacking and friendly. It may reward someone who comes to its aid. |
| Location | Traverse Town, Wonderland, Olympus Coliseum, Deep Jungle, Agrabah, Atlantica, Halloween Town, End of the World |
| Helping Method | Cast the correct spell while the mushroom is miming for it. The mushroom indicates the desired spell through charades or movements. |
| Rewards | If three correct spells are cast, it drops items, MP orbs, Shards, Gems, and Mystery Goo. If all three spells are the same, it may drop a rare Arts item or Premium Bonus. |
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What You'll Learn

Cast 'Cure' when the mushroom falls to the ground
The White Mushroom is a friendly Heartless that can be found in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and their remakes. It is a non-attacking enemy that may reward players who come to its aid.
To help the White Mushroom Heartless, players must cast Cure magic when the mushroom falls to the ground. This is one of several spells that players can cast on the mushroom, with the others being Aero, Stop, and Gravity. Each of these spells corresponds to a specific action that the mushroom makes: Aero when it spins around rapidly, Stop when it freezes in place, and Gravity when it floats in the air.
The White Mushroom will indicate the desired spell through charades, and players must cast the correct spell while the mushroom is miming for it. If the player casts the wrong spell or takes too long, the mushroom will disappear. When the correct spell is cast, the player will hear a chime and see Tech Points appear.
The White Mushroom can be encountered in Traverse Town: Red Room before completing Hollow Bastion Ep. 1, and in End of the World: Linked Worlds, where they can mime all magic spells. In order to obtain items from the White Mushroom, players must cast the same spell on it three times.
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Cast 'Gravity' when it floats into the air
The White Mushroom is a friendly Heartless that never attacks and may reward someone who helps it. It indicates the desired spell through charades, and each time the correct spell is cast, it will chime with joy and relinquish Tech Points. If you get all three charades correct, it will reward you with restorative Orbs and synthesis materials related to the third spell's element. If all three spells are the same, the White Mushroom will relinquish a rare Arts item or Premium Bonus.
To obtain the Arts items, you must use the same magic on a White Mushroom three times. If you show all seven Arts to Merlin, he will give Goofy the Dream Shield. The White Mushrooms make different movements to show what spell they want to be cast on them. For example, if they are shivering, use fire to warm them up. If they are waving their hands in front of their face, cast blizzard, and if they are on the ground, cast cure.
When the White Mushroom floats into the air, cast Gravity. Casting Gravity on the White Mushroom is the third spell in the sequence and will reward you with (15) Munny x 70, Lucid Shard (100%), Lucid Gem (10%), and Mystery Goo (10%). If Gravity is cast as each spell, you will be rewarded with (15) Munny x 70, Gravity Arts (100%), Lucid Gem (40%), and Mystery Goo (20%).
The White Mushroom Heartless can be encountered in Traverse Town: Red Room before completing Hollow Bastion Ep. 1. It can also be encountered in End of the World: Linked Worlds, where they can mime all magic spells.
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Cast 'Stop' when it freezes
To help the Mushroom Heartless, you must cast the spell it is miming. When a White Mushroom freezes in place, it is asking for Stop magic. Cast Stop when it freezes to help it.
The White Mushroom is a friendly Heartless that never attacks. It may reward someone who comes to its aid. It indicates the desired spell through charades, and Sora must cast the correct spell. If all three charades are answered correctly, the White Mushroom will reward Sora with restorative orbs and synthesis materials.
To obtain the Arts items from the White Mushroom, you must use the same magic on it three times. The White Mushroom will acknowledge Sora as a master of that magic and relinquish an Arts item. If you show all seven Arts to Merlin, he will give Goofy the Dream Shield.
The White Mushroom can be encountered in Traverse Town: Red Room before completing Hollow Bastion Ep. 1. It can also be encountered in End of the World: Linked Worlds, where it can mime all magic spells.
In Deep Jungle: Treehouse, you must cast Stop magic on three White Mushrooms hidden around the area to encounter the Pink Agaricus.
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Cast 'Aero' when it spins around
To help the Mushroom Heartless, you must cast the correct spell on it while it is miming for that specific spell. If you cast the wrong spell or take too long, the mushroom will disappear. You will know that you have cast the correct spell when you hear a chime and see Tech Points appear.
When the White Mushroom Heartless spins around rapidly, cast Aero magic. Aero magic is the third spell. You will receive (15) Munny x 70, a Spirit Shard (100%), a Spirit Gem (10%), and Mystery Goo (10%) when you cast Aero magic as the third spell. You will receive (15) Munny x 70, Aero Arts (100%), a Spirit Gem (40%), and Mystery Goo (20%) when you cast Aero magic as each spell.
To obtain Arts items from White Mushrooms, you must use the same magic on the mushroom three times. If you show all seven Arts to Merlin, he will give Goofy the Dream Shield. Arts are proof that a White Mushroom has acknowledged Sora as a master of a certain magic.
To cast Aero magic on the White Mushroom, you will need to get pretty close to it. Only Sora/Goofy/Donald can be cast Cure on, but if you are close enough to the mushroom, a fourth option named Contact(R^Ng) will appear, and you can use this option to cast on the mushroom.
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Cast 'Fire' when it shivers
To help the Mushroom Heartless, you must cast the correct spell at the right time. The White Mushroom Heartless is harmless and will indicate what type of magic it wants you to cast on it through its actions. If the White Mushroom is shivering, you must cast Fire to warm it up. If you cast the wrong spell or take too long, the White Mushroom will disappear.
When you cast the correct spell, you will hear a chime and see Tech Points appear. The White Mushroom will reward you with restorative orbs and synthesis materials related to the spell's element. If you cast the same spell three times, you will receive a rare Arts item or Premium Bonus.
The White Mushroom Heartless can be encountered in Traverse Town: Red Room before completing Hollow Bastion Ep. 1 and in End of the World: Linked Worlds, where they can mime all magic spells. In Traverse Town, the White Mushrooms will stop appearing after the second episode. In the Hades Cup, they will not relinquish orbs or items.
To cast Fire on the White Mushroom when it shivers, you must get close to it. The White Mushroom will reward you with Shards and Gems of the last spell you cast, or if you use three of the same spell, you will receive a Mystery Goo.
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