
Creating giant mushrooms in *Super Mario Maker* is a fun and creative way to add unique challenges and surprises to your levels. These oversized power-ups not only look impressive but also grant Mario temporary invincibility and the ability to grow in size, allowing him to break blocks and defeat enemies with ease. To make a giant mushroom, you’ll need to use the Mystery Mushroom item, which can be placed in your level like any other power-up. By strategically positioning it and combining it with other elements, such as hidden blocks or tricky platforms, you can design levels that reward players for exploration and skill. Whether you’re aiming for a nostalgic vibe or a fresh twist, mastering the giant mushroom mechanic will elevate your *Mario Maker* creations to new heights.
| Characteristics | Values |
|---|---|
| Game Version | Super Mario Maker 2 (Nintendo Switch) |
| Course Theme | Any theme (Giant Mushroom works in all themes) |
| Required Items | 1x Giant Mushroom (found in the Super Mario 3D World theme) |
| Placement | Place the Giant Mushroom on the ground or a platform |
| Activation | Mario must touch the Giant Mushroom to activate its effect |
| Effect Duration | Temporary (lasts until Mario takes damage or completes a section) |
| Size Increase | Mario grows significantly larger, allowing him to: |
| - Break certain blocks | |
| - Defeat enemies by touching them | |
| - Withstand one additional hit (in some game styles) | |
| Limitations | Cannot fit through small spaces or pipes while giant |
| Additional Notes | Can be combined with other power-ups for unique effects (e.g., Giant Fire Mario) |
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What You'll Learn
- Choose Mushroom Type: Select giant mushroom power-up or use enemy stacking for size
- Place Power-Up: Position giant mushroom in accessible, visible area for players
- Create Pathways: Design clear routes to guide players toward the power-up
- Add Challenges: Include obstacles or enemies to balance difficulty and reward
- Test & Adjust: Playtest to ensure mechanics work and refine as needed

Choose Mushroom Type: Select giant mushroom power-up or use enemy stacking for size
In Super Mario Maker, creating a giant mushroom involves choosing the right method to achieve the desired size. The first option is to select the giant mushroom power-up, which is a straightforward approach. To do this, enter the editing mode and navigate to the item selection menu. Look for the giant mushroom power-up, which is typically found in the power-up section. Once selected, place it on the level where you want the giant mushroom to appear. This method is ideal if you want a simple, no-fuss solution, as the giant mushroom power-up automatically provides the enlarged size without requiring additional setup.
Alternatively, you can use enemy stacking to create a giant mushroom, which offers more creativity and customization. Start by placing a regular mushroom power-up on the level. Then, select an enemy, such as a Goomba or Koopa Troopa, and place it directly on top of the mushroom. Continue stacking enemies on top of each other, ensuring they are perfectly aligned. The more enemies you stack, the larger the mushroom will appear when Mario collects it. This method allows for greater control over the size and can be more engaging for players who enjoy experimenting with level design.
When using enemy stacking, it’s crucial to ensure stability and alignment. If the enemies are not stacked properly, the mushroom may not function as intended or could appear uneven. Use the grid snap feature in the editor to align enemies precisely. Additionally, consider the types of enemies you stack, as some may have different sizes or behaviors that affect the final appearance. For example, stacking larger enemies like Koopas might yield a more noticeable size increase compared to smaller enemies like Goombas.
Another factor to consider is level theme and aesthetics. The giant mushroom’s appearance can vary depending on the theme of your level. For instance, in a forest or underground theme, the giant mushroom might blend seamlessly with the environment, while in a castle or sky theme, it could stand out more prominently. Choose the method that best complements your level’s design and gameplay objectives. If you’re aiming for a more natural look, the giant mushroom power-up might be preferable, whereas enemy stacking can add a unique, quirky element to your level.
Lastly, test your giant mushroom in-game to ensure it functions as expected. Enter play mode and collect the mushroom to verify its size and effect. If using enemy stacking, check that the mushroom grows proportionally and doesn’t cause any unintended glitches or obstacles. Adjust the stacking or placement as needed until you achieve the desired result. Both methods of creating a giant mushroom offer distinct advantages, so choose the one that aligns best with your creative vision and level design goals in Mario Maker.
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Place Power-Up: Position giant mushroom in accessible, visible area for players
When placing a giant mushroom power-up in Mario Maker, the primary goal is to ensure it is both accessible and visible to players. Start by identifying open, flat areas in your level design where the giant mushroom can be easily spotted. Avoid placing it in cramped spaces, behind obstacles, or in areas that require complex maneuvers to reach. The giant mushroom should be a rewarding find, not a frustrating one. Use the game’s grid system to align it neatly with the ground, ensuring it doesn’t float awkwardly or blend into the background. A well-placed giant mushroom should catch the player’s eye immediately, encouraging them to go after it.
Visibility is key to making the giant mushroom an effective power-up. Place it in well-lit areas or against contrasting backgrounds to make it stand out. For example, if your level has a dark theme, position the mushroom near a light source or on a brightly colored platform. Avoid placing it in areas with cluttered visuals, such as busy backgrounds or overlapping enemies, as this can make it harder to notice. Additionally, consider adding visual cues like arrows, question blocks, or coins leading to the mushroom to guide players toward it. These cues not only enhance visibility but also create a sense of progression and reward.
Accessibility is equally important when positioning the giant mushroom. Ensure the path to the power-up is clear of unnecessary obstacles or hazards that could deter players. If the mushroom is placed on a higher platform, provide easy-to-use steps, ramps, or moving platforms to help players reach it. Avoid placing it in areas that require precise timing or advanced skills, as this can alienate less experienced players. The goal is to make the giant mushroom a desirable and achievable reward for all skill levels. Test the placement by playing through the level yourself to ensure the path is intuitive and not overly challenging.
Another effective strategy is to place the giant mushroom in a central or prominent location within the level. This could be at the beginning to give players an early boost, midway to provide a mid-level advantage, or near the end as a final reward before a boss or flagpole. Positioning it in a central area ensures it’s hard to miss and becomes a focal point of the level. However, avoid placing it in a location that disrupts the flow of the level or feels out of place. The giant mushroom should enhance the player’s experience, not detract from it.
Finally, consider the overall level design and theme when placing the giant mushroom. If your level has a specific aesthetic, such as a forest or castle theme, integrate the mushroom seamlessly into the environment. For example, in a forest level, place it on a raised platform surrounded by trees or near a waterfall to make it feel natural. In a castle level, position it on a balcony or throne-like structure to emphasize its importance. By aligning the placement with the level’s theme, you make the giant mushroom feel like an intentional and exciting part of the experience. Always remember to balance creativity with functionality to ensure the power-up is both accessible and visible.
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Create Pathways: Design clear routes to guide players toward the power-up
When designing pathways to guide players toward the Giant Mushroom power-up in Mario Maker, clarity and visibility are key. Start by creating a distinct route using blocks, platforms, or ground tiles that stand out from the rest of the level. Use consistent colors or patterns to make the path easily recognizable. For example, if your level has a grassy theme, use brown blocks or dirt paths to create a clear trail. Avoid cluttering the area with unnecessary obstacles or decorations that might confuse players. The goal is to ensure that even a first-time player can intuitively follow the path without hesitation.
Incorporate visual cues along the pathway to reinforce its purpose. Place arrows, glowing coins, or other eye-catching elements at regular intervals to keep players on track. In Mario Maker, you can use items like Coin Blocks or Question Blocks to create a rhythmic guide, encouraging players to follow the sequence. If the path involves elevation changes, use slopes or stairs instead of abrupt jumps to maintain a smooth flow. Remember, the pathway should feel natural and inviting, not forced or arbitrary.
Consider the pacing of the pathway to build anticipation for the Giant Mushroom. Gradually increase the challenge or complexity as players progress, but avoid making it too difficult. For instance, introduce simple enemies or minor obstacles early on, and then reduce their presence as the player nears the power-up. This creates a sense of progression and rewards players for following the path. Ensure the final stretch leading to the Giant Mushroom is clear of major hazards, allowing players to focus on claiming their prize.
Lighting and contrast play a crucial role in pathway design. If your level has dark areas or underground sections, use torches, lanterns, or glowing mushrooms to illuminate the path. In Mario Maker, you can also use transparent blocks or glowing lines to create a subtle yet effective guide. Ensure the Giant Mushroom itself is well-lit and placed in a prominent location at the end of the pathway. This not only makes it easier to spot but also adds a satisfying visual payoff for players who follow the route.
Finally, test the pathway thoroughly to ensure it serves its purpose effectively. Play through the level multiple times, observing whether players naturally follow the intended route or get distracted. If you notice players straying, adjust the design by adding more cues or simplifying the path. You can also use Mario Maker’s tools to create a secondary, less obvious route for experienced players, but always prioritize the main pathway’s clarity. A well-designed pathway not only guides players to the Giant Mushroom but also enhances the overall level experience by providing a sense of direction and purpose.
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Add Challenges: Include obstacles or enemies to balance difficulty and reward
When designing a level in Mario Maker that features a giant mushroom, it's essential to add challenges that balance difficulty and reward. The giant mushroom is a powerful item that grants Mario temporary invincibility and size, so players will be motivated to reach it. However, simply placing the mushroom at the end of an obstacle-free path would make the level too easy and unengaging. To create a satisfying experience, introduce obstacles and enemies that require skill and strategy to overcome. For instance, place a series of moving platforms or swinging claws that force the player to time their jumps precisely. This not only adds difficulty but also encourages players to master the mechanics, making the reward of the giant mushroom feel earned.
One effective way to add challenges is by incorporating enemies that complement the level's theme and mechanics. For a giant mushroom level, consider using enemies like Goombas, Koopa Troopas, or even Piranha Plants strategically placed to block the player's path. For example, place a line of Goombas on a narrow bridge that leads to the mushroom, forcing the player to either jump over them or use their environment to defeat them. To increase difficulty, introduce flying enemies like Buzzy Beetles or Para-Goombas that require the player to jump or use power-ups to eliminate them. By mixing ground and aerial threats, you create a dynamic challenge that keeps players engaged and ensures they don't become complacent on their journey to the giant mushroom.
Another way to balance difficulty and reward is by adding environmental hazards that interact with both the player and the enemies. For instance, incorporate moving platforms or collapsing floors that require precise timing to navigate. Pair these hazards with enemies like Spinies or Lava Bubbles to create high-stakes situations where one mistake could lead to failure. To further enhance the challenge, include sections where the player must avoid hazards while also dealing with enemies, such as a narrow pathway with falling boulders and a line of Koopa Troopas. This combination of threats forces players to think critically and react quickly, making the giant mushroom a truly rewarding prize.
To ensure the level remains fair and enjoyable, gradually increase the difficulty as the player progresses toward the giant mushroom. Start with simpler challenges, like a few Goombas and basic platforming, and then introduce more complex obstacles and enemies as the level unfolds. For example, begin with a straightforward path, then add moving platforms, followed by a section with both hazards and enemies. This progression allows players to build their skills and confidence, making the final challenge before the giant mushroom feel achievable yet demanding. By carefully scaling the difficulty, you create a level that is both accessible to casual players and satisfying for experienced ones.
Finally, consider adding optional challenges or secrets that reward skilled players without overwhelming beginners. For instance, include a hidden block or a difficult-to-reach area that contains extra coins or a power-up, but place the giant mushroom on a more accessible path. This encourages exploration and rewards players who take risks, while still ensuring that the primary goal remains attainable for all skill levels. Additionally, you can create a branching path where one route is more challenging but offers a shortcut or bonus items, while the other is safer but longer. This design choice adds replay value and allows players to choose their preferred level of challenge, making the giant mushroom level enjoyable for a wider audience.
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Test & Adjust: Playtest to ensure mechanics work and refine as needed
Once you’ve set up the mechanics for your giant mushroom in Mario Maker, the next critical step is to Test & Adjust to ensure everything works as intended. Playtesting is essential to identify flaws, refine mechanics, and ensure the experience is both fun and functional. Start by playing through the level yourself, focusing on how the giant mushroom behaves. Does it trigger correctly when Mario touches it? Does it grant the intended power-up effect, such as increased size or invincibility? If the mushroom fails to activate or behaves unexpectedly, revisit your setup. Double-check that the mushroom is properly connected to the correct trigger (e.g., a P-Switch or a specific block) and that the power-up effect is correctly assigned in the editor.
Next, test the giant mushroom’s interaction with the level design. Is it too easy or too difficult to reach? Does it provide a meaningful advantage, or does it feel underwhelming? For example, if the mushroom is placed in an area with low ceilings, Mario’s increased size might hinder progress rather than help. Adjust the placement or surrounding obstacles to ensure the power-up enhances the gameplay experience. Additionally, consider how the giant mushroom affects enemy interactions. Does it allow Mario to defeat enemies more easily, or does it make him a bigger target? Fine-tune these dynamics to strike a balance between challenge and reward.
Invite others to playtest your level to gather external feedback. Observe how they interact with the giant mushroom and listen to their thoughts on its effectiveness. Are they surprised and delighted by the power-up, or do they find it confusing or unnecessary? If players struggle to locate the mushroom or understand its purpose, consider adding visual cues, such as arrows or flashing blocks, to guide them. Alternatively, if the mushroom feels too powerful, reduce its duration or limit its availability to specific sections of the level.
Refine the mechanics based on playtest feedback. For instance, if the giant mushroom’s effect lasts too long or too short, adjust the timer in the editor. Experiment with different triggers—perhaps a hidden P-Switch or a specific enemy defeat—to make the power-up feel more rewarding to discover. Ensure the mushroom’s size and movement mechanics align with the level’s theme and difficulty curve. For example, a giant mushroom in a tight, precision-based level might need to shrink Mario back to normal size after a few seconds to maintain the intended challenge.
Finally, iterate on your design until the giant mushroom feels like a seamless part of the level. Test each adjustment thoroughly to avoid introducing new bugs or imbalances. Remember, the goal is to create a memorable and enjoyable experience for players. By playtesting rigorously and refining the mechanics, you’ll ensure your giant mushroom adds a unique and exciting twist to your Mario Maker level.
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Frequently asked questions
In Super Mario Maker, you cannot directly create a giant mushroom as a power-up. However, you can use the Super Mushroom and the Mega Mushroom as power-ups to make Mario grow. The Mega Mushroom, available in specific themes like the New Super Mario Bros. U style, makes Mario grow to a giant size and grants temporary invincibility.
No, the Mega Mushroom, which makes Mario giant, is only available in certain themes, such as the New Super Mario Bros. U style. Other themes, like the Super Mario Bros. or Super Mario World styles, do not include the Mega Mushroom as an option.
Mario will only remain giant for a limited time after using a Mega Mushroom. To extend his giant state, you can design the level so that Mario encounters enemies or obstacles that he can defeat or destroy while giant, maximizing the time he spends in that form. There’s no way to make the effect permanent within the game’s mechanics.

























