
In *Super Mario Maker 2*, creating mushroom blocks that spawn power-ups like Super Mushrooms, Fire Flowers, or 1-Ups is a fun and creative way to design levels. To make a mushroom block, start by selecting the ? Block from the item menu, which is the classic block that typically contains power-ups. Place it in your desired location within the level. Next, use the On/Off switch or other triggers like coins or enemies to activate the block, ensuring Mario can hit it to release the mushroom. Customize the block’s contents by tapping it and choosing the specific power-up you want it to hold. This mechanic allows for strategic level design, rewarding players with upgrades while adding depth and challenge to your creations.
| Characteristics | Values |
|---|---|
| Game | Super Mario Maker 2 |
| Objective | Transform mushrooms into blocks |
| Required Items | Mushroom, Superball (or similar item) |
| Process | 1. Place a mushroom on the ground. 2. Use a Superball to hit the mushroom from below. 3. The mushroom will transform into a block. |
| Notes | - This technique works with most mushroom types (e.g., Super Mushroom, 1-Up Mushroom). - The block created will be a standard question mark block containing a power-up. - Timing and precision are crucial for success. |
| Compatibility | Nintendo Switch |
| Game Version | Latest update (as of September 2023) |
| Difficulty | Moderate |
| Use Case | Level design, puzzle creation, or unique gameplay mechanics |
| Alternative Methods | None (this is the primary method for transforming mushrooms into blocks) |
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What You'll Learn
- Spawn Mushroom Platforms: Use mushroom blocks as platforms by placing them in mid-air for Mario to jump on
- Create Mushroom Power-Ups: Add Super Mushrooms inside blocks to give Mario a size boost during levels
- Mushroom Block Puzzles: Design puzzles where players must hit specific mushroom blocks in sequence to progress
- Hidden Mushroom Blocks: Conceal mushroom blocks behind walls or in secret areas for surprise discoveries
- Mushroom Block Obstacles: Use mushroom blocks as moving or falling obstacles to challenge players’ timing and skill

Spawn Mushroom Platforms: Use mushroom blocks as platforms by placing them in mid-air for Mario to jump on
Mushroom blocks in *Super Mario Maker 2* aren’t just for bouncing—they can transform into dynamic platforms when placed mid-air. By strategically suspending these blocks, you create floating surfaces that Mario can jump on, adding verticality and challenge to your levels. This technique is particularly useful in sky-themed stages or areas where traditional ground platforms feel repetitive. The key is to ensure the mushroom blocks are spaced at intervals that match Mario’s jump arc, allowing for fluid traversal without frustration.
To execute this, start by selecting the mushroom block from the object menu and place it in mid-air, ensuring it’s not attached to any surface. Experiment with height and spacing to create a rhythm that complements Mario’s movement. For example, placing blocks every 3 to 4 tiles apart works well for standard jumps, while tighter spacing can encourage quicker, more frantic gameplay. Avoid clustering too many blocks in one area, as this can overwhelm players and disrupt the flow of the level.
One creative twist is to combine mushroom platforms with moving elements, such as conveyor belts or rotating blocks, to add unpredictability. For instance, place a mushroom block on a rotating platform so it periodically swings into and out of reach, forcing players to time their jumps precisely. This not only tests skill but also keeps the level engaging and memorable. Just be cautious not to overcomplicate the setup, as excessive moving parts can make the platform inaccessible or frustrating.
A practical tip is to test the spacing and height of your mushroom platforms in play mode before finalizing the level. Pay attention to how Mario interacts with the blocks—does he land smoothly, or does he overshoot? Adjustments as small as half a tile can make a significant difference in playability. Additionally, consider adding visual cues, like question mark blocks or coins, near the platforms to guide players and reward exploration.
In conclusion, mushroom platforms offer a versatile and visually appealing way to elevate your *Mario Maker 2* levels—literally. By mastering placement, spacing, and integration with other mechanics, you can create challenges that are both intuitive and exciting. Remember, the goal is to enhance the player’s experience, not hinder it, so always prioritize clarity and fairness in your designs.
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Create Mushroom Power-Ups: Add Super Mushrooms inside blocks to give Mario a size boost during levels
Super Mushrooms are a staple power-up in the Mario universe, and placing them inside blocks in Mario Maker 2 adds an element of surprise and strategy to your levels. By hiding these power-ups within blocks, you create moments of discovery that reward players for exploration and encourage them to interact with the environment. This technique not only enhances gameplay but also pays homage to classic Mario design, where hidden secrets were a key part of the experience.
To implement this, start by selecting the Super Mushroom from the power-up menu in Mario Maker 2. Drag it into a block of your choice—whether it’s a standard question mark block, a brick block, or even a hidden block. Ensure the block is placed in a location that feels natural yet slightly off the beaten path, such as above a platform, behind a wall, or in a hard-to-reach area. This placement encourages players to deviate from the main path, adding depth to your level design.
One effective strategy is to use Super Mushrooms in blocks as a safety net for players. Place them near challenging sections or after a series of hazards, such as pits or enemies, to give Mario a size boost and extra health. For example, if a player falls into a pit but manages to grab a mushroom on the way down, they’ll survive with increased size, turning a potential failure into a rewarding comeback. This balances difficulty and keeps players engaged without feeling frustrated.
Experiment with block placement to create unique scenarios. For instance, stack multiple blocks with Super Mushrooms in a vertical line, requiring players to jump repeatedly to collect them all. Alternatively, hide a mushroom block behind a wall that can only be accessed by using a shell or a P-Switch, adding a layer of puzzle-solving to your level. These creative setups not only make your level memorable but also showcase your understanding of Mario Maker 2’s mechanics.
Finally, consider the pacing of your level when adding mushroom blocks. Too many power-ups can make the level feel trivial, while too few can leave players feeling underpowered. Aim for a balance by spacing out mushroom blocks at key intervals, such as after a major obstacle or before a boss fight. This ensures players always have something to look forward to while maintaining the challenge and excitement of your design.
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Mushroom Block Puzzles: Design puzzles where players must hit specific mushroom blocks in sequence to progress
In Super Mario Maker 2, mushroom blocks are versatile tools for creating engaging puzzles. By designing sequences that require players to hit specific mushroom blocks in order, you can craft challenges that test both memory and timing. Start by placing mushroom blocks in a clear pattern, ensuring each block triggers a unique effect—like revealing a hidden platform, activating a conveyor belt, or spawning a power-up. Use the game’s editor to link these blocks with on/off switches or tracks, forcing players to remember the correct sequence to progress. For example, arrange three mushroom blocks in a row, where hitting them in the order 2-3-1 lowers a bridge, rewarding players who observe and recall the pattern.
Analyzing player behavior reveals that sequence-based puzzles thrive on clarity and escalation. Avoid overwhelming players with overly complex patterns; instead, introduce sequences gradually, starting with 2-3 blocks and increasing difficulty as the level progresses. Incorporate visual cues, such as numbered tiles or color-coded blocks, to guide players without giving away the solution. For instance, pair a sequence of red, blue, and green mushroom blocks with matching-colored coins scattered nearby, subtly hinting at the order. Balancing challenge with accessibility ensures players feel accomplished rather than frustrated, encouraging them to experiment and learn.
When designing these puzzles, consider the level’s theme and mechanics to enhance immersion. In a forest stage, use mushroom blocks disguised as trees, where hitting them in sequence causes vines to grow, creating a path. In a desert level, have blocks trigger sandstorms that reveal or obscure platforms, requiring precise timing. Integrating the puzzle into the environment not only makes it more intuitive but also reinforces the game’s visual storytelling. For example, in an underwater level, use currents and bubbles to obscure the correct sequence, adding an extra layer of challenge without relying solely on memory.
A practical tip for implementation is to test your puzzle in play mode repeatedly, adjusting block placement and timing until the sequence feels natural yet challenging. Use the game’s preview feature to observe how players might misinterpret the pattern and refine accordingly. For instance, if a block’s effect is too subtle, amplify it by adding a sound effect or visual flash. Additionally, ensure the puzzle’s solution doesn’t rely on trial and error by providing subtle hints, like a Goomba walking the correct path or a hidden arrow pointing to the next block. This approach transforms a simple sequence into a memorable, skill-based challenge.
Finally, compare mushroom block puzzles to other Mario Maker 2 mechanics to understand their unique appeal. Unlike shell-based switches or Thwomp obstacles, sequence puzzles emphasize cognitive engagement over reflex-based action. They encourage players to pause, observe, and plan, breaking up the fast-paced platforming with moments of strategic thinking. By combining these puzzles with traditional Mario elements—like moving platforms or enemy placement—you create levels that are both intellectually stimulating and physically demanding. This blend of problem-solving and action is what makes mushroom block sequences a standout feature in any Mario Maker 2 course.
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Hidden Mushroom Blocks: Conceal mushroom blocks behind walls or in secret areas for surprise discoveries
In Super Mario Maker 2, the thrill of discovery is a cornerstone of engaging level design. Hidden mushroom blocks, concealed behind walls or in secret areas, offer players unexpected rewards and encourage exploration. By strategically placing these blocks, you can create moments of surprise that elevate the player experience. This technique not only adds depth to your levels but also rewards curiosity, making it a powerful tool in your design arsenal.
To implement hidden mushroom blocks effectively, start by identifying areas in your level where players might not immediately look. Use the game’s mechanics to your advantage—for example, place a mushroom block behind a breakable wall that requires a shell or a well-timed jump to access. Alternatively, hide blocks in elevated or obscured areas, such as above pipes or behind moving platforms. The key is to make the discovery feel earned without being overly frustrating. For instance, a subtle visual cue, like a faint outline of a block behind a wall, can hint at its presence without giving it away entirely.
One creative approach is to tie hidden mushroom blocks to thematic elements of your level. In a jungle-themed stage, conceal a block within a cluster of vines that players can only access by using a POW block. In a ghost house, place a mushroom block behind a moving bookshelf that aligns briefly with a specific timing. These thematic integrations not only enhance immersion but also make the discoveries feel more satisfying. Remember, the goal is to create a "Eureka!" moment, not a tedious scavenger hunt.
When designing hidden mushroom blocks, balance is crucial. Avoid overloading your level with too many secrets, as this can dilute their impact. Instead, focus on placing 2–3 well-crafted hidden blocks per level, ensuring each one feels unique and rewarding. Test your level thoroughly to ensure the discoveries are achievable but not immediately obvious. For example, if a player needs to perform a specific action to reveal a block, ensure that action is intuitive or hinted at earlier in the level.
Finally, consider the psychological impact of hidden mushroom blocks on players. The act of discovering something unexpected triggers a dopamine response, making the experience memorable. By incorporating these elements, you’re not just building a level—you’re crafting an adventure. Use this technique sparingly but effectively, and your Mario Maker 2 levels will stand out as both challenging and rewarding.
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Mushroom Block Obstacles: Use mushroom blocks as moving or falling obstacles to challenge players’ timing and skill
Mushroom blocks in *Super Mario Maker 2* aren’t just for platforms—they can be transformed into dynamic obstacles that test a player’s reflexes and precision. By setting these blocks to move or fall, you introduce a layer of unpredictability that forces players to adapt quickly. For instance, a row of mushroom blocks programmed to drop in sequence can create a high-stakes sprint, where mistiming a jump means instant failure. This mechanic leverages the game’s physics engine to turn a familiar element into a fresh challenge, keeping players engaged and on their toes.
To implement moving mushroom block obstacles, start by placing a row of mushroom blocks in a straight line or a pattern that aligns with your level’s flow. Use the on/off switch or a P-switch to activate their movement, ensuring they slide or fall at a pace that matches the difficulty you’re aiming for. For falling blocks, consider using a delay or a trigger mechanism, such as a note block or a Goomba’s defeat, to control when they drop. Experiment with speed settings—faster movement demands quicker reactions, while slower movement allows for more calculated maneuvers. Pair these obstacles with tight spaces or hazards below to heighten the tension.
One effective strategy is to combine moving mushroom blocks with other elements, like coins or power-ups, to create risk-reward scenarios. For example, place a 1-Up Mushroom on a falling block, forcing players to decide between the reward and their safety. Alternatively, use these blocks to block off a secret path, requiring precise timing to pass through unscathed. This not only adds depth to your level but also encourages replayability as players refine their skills. Remember, the goal is to challenge, not frustrate—balance the difficulty with fair opportunities for success.
When designing with mushroom block obstacles, consider the player’s perspective. Test your level repeatedly to ensure the timing isn’t arbitrarily cruel but instead demands focus and practice. Observe how the blocks interact with other elements, such as enemies or moving platforms, to avoid unintended glitches or unfair deaths. For instance, ensure falling blocks don’t clip through walls or spawn in awkward positions. Small adjustments, like tweaking the block’s starting position or the trigger’s timing, can make a significant difference in playability.
In conclusion, mushroom block obstacles are a versatile tool for adding complexity and excitement to your *Super Mario Maker 2* levels. By mastering their movement and fall mechanics, you can craft challenges that test timing, skill, and decision-making. Whether used as a standalone obstacle or integrated into a larger design, these blocks offer endless possibilities for creative level builders. Keep experimenting, stay player-focused, and watch as your levels become memorable tests of skill and strategy.
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Frequently asked questions
To create a mushroom block, place a regular "?" Block and then hold down the ZL or ZR button to edit its contents. Select the Super Mushroom from the item menu to make it a mushroom block.
Yes, you can change the type of mushroom by editing the block's contents. Hold down ZL or ZR on the "?" Block and choose from options like the Super Mushroom, Fire Flower, or 1-Up Mushroom.
Use the ON/OFF Switch or a P-Switch to control when the mushroom block appears. Alternatively, place the block in a section that the player can only access once, such as a hidden area or a one-way path.

























