
Orks are a pivotal part of Warhammer 40k lore, with a history as violent as it is prolific. They are a unique creation, grown from spores rather than born in the traditional sense. These spores are released throughout an Ork's life, with a particularly large sample being expelled at death, allowing new Orks to spring up and making them difficult to eradicate. Orks are a symbiosis of animal and fungus, with the fungus replacing complex internal organs, the immune system, and the reproductive anatomy. This makes them tough, resilient, and able to survive horrendous injuries. They have a large, multi-chambered stomach and a body cavity filled with 'fungal soup'. Their bones contain a spongy fungal matter, and they have a large brain with a well-developed old brain, which explains their natural aggression and pack-hunting strategies.
| Characteristics | Values |
|---|---|
| Composition | Symbiosis of animal and fungus |
| Fungal type | Orkoid |
| Fungal appearance | Deep red or purple with yellow or green flecks |
| Diet | Omnivorous |
| Food examples | Squigs, fungus |
| Skull | Thick, tough, with tusks |
| Brain | Large, similar to human or Eldar |
| Eyes | Pointed ears, low nerve cluster density |
| Internal organs | Simple, effective, relying on fungal elements |
| Renal system | Crude |
| Bone structure | Thick, hard, durable, with spongy fungal matter |
| Stomach | Large, multi-chambered |
| Body cavity | Filled with fungal soup |
| Biological engineering | Potentially created or grown |
| Social structure | Anarchic, Warboss-led |
| Warfare | Constant, large-scale invasions |
| Lifespan | Immortal unless killed |
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What You'll Learn

Orks are a symbiosis of animal and fungus
The unique biology of Orks has sparked two theories. The first theory suggests that Orks were adapted by their masters, the Snotlings, who consumed a particular species of mushroom and attained intelligence. The Orks consumed all traces of this mushroom, causing the Snotlings to lose their intelligence. The second, more modern theory posits that Orks are the Krork, a survivor race created by the Old Ones in their wars against the Necrontyr.
Orks are grown from spores that are released throughout their lives, with a larger amount expelled upon death. These spores grow into a fungal network underground, eventually maturing into Orkoid creatures, including Orks, Gretchin, and Squigs. The largest and strongest Orks, known as Warbosses or Warlords, release more spores, contributing to the propagation of their species. This self-sufficient process does not require parental care, resembling a galactic fungal infection.
The internal organs of Orks are simple and effective, relying heavily on fungal elements. They possess a large, multi-chambered stomach and a crude renal system, along with a body cavity filled with a "fungal soup" that replaces biochemical organs. The bones of Orks contain spongy fungal matter instead of marrow, providing durability and allowing them to sustain high-velocity impacts without fracture. Additionally, the Ork brain, while lacking in fungus or vegetable matter, is quite large and similar in structure to that of a human or Eldar. The most developed part is the old brain, controlling base functions that explain their natural aggression and pack hunting strategies.
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Orks are immortal unless killed
Orks are a pivotal part of Warhammer 40k lore, with a history as violent as it is prolific. They are depicted as green-skinned, brutish, and muscular creatures with a unique understanding of machinery and tech. They are driven by a desire for constant warfare and conquest, launching large-scale invasions known as "Waaaghs!".
In 40k, Orks are asexually reproducing fungi that metabolize violence. They project an energy field that allows them to alter reality, with their beliefs shaping this reality. For example, their guns may explode when fired by anyone other than an Ork, and they may even work without being loaded as long as the Orks believe they will. This field is also influenced by pack mentality.
Due to their unique nature, Orks are functionally ageless and can potentially live indefinitely unless they are killed in battle or by other fatal accidents. Their belief in their immortality contributes to their longevity, as an Ork won't die as long as he believes he won't. However, Orks do have physical limitations, and they can register pain and understand the significance of missing vital organs and limbs, which can lead to death.
The nature of their creation and reproduction also contributes to their potential immortality. Orks are grown from spores that are released throughout their lives, with a larger sample being expelled upon death. These spores grow into a fungal network that matures into Orkoid creatures, ensuring a constant supply of new Orks and contributing to their tenacity as foes.
While Orks may not truly be immortal, their unique biology, psychology, and reproductive cycle make them a formidable force in the 40k universe, capable of constant growth and regeneration as long as they continue to fight and propagate their spores.
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Orks are driven by a desire for constant warfare
Orks are unique in their creation, as they are not born but grown from spores. These spores are released throughout their lives, and upon death, a new crop of Orks can spring from where one has fallen. The spores grow into a fungal network underground, which eventually matures into Orkoid creatures, including Orks, Gretchin, and Squigs. The largest and strongest Orks, known as Warbosses or Warlords, release more spores, contributing to the propagation of their species.
The harsher environments and constant warfare of the 40K universe have likely contributed to the larger and more monstrous depiction of Orks in this setting. 40K Orks operate in a loose, anarchic society, organized around Warbosses. They constantly seek conquest and launch large-scale invasions, known as Waaaghs, led by powerful Warbosses.
The desire for violence is perhaps the most defining psychological trait of Orks. They will fight anything, anywhere, and for any reason, savouring the mayhem and thrill of battle. Orks are unique in their lust for the fight rather than the kill. They lack a true notion of victory or loss, as their idea of paradise is an eternity of endless battles. This focus on warfare does not make them fearless, however. Orks will still flee from battle, rationalizing it as a strategic retreat to return and try again later.
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Orks are grown from spores
Orks are a unique species in the Warhammer 40k universe, as they are not born in the traditional sense but are grown from spores. This process of spore growth is a form of advanced biological engineering, resulting in a symbiosis of animal and fungus. The spores are released by Orks throughout their lives, with a particularly large sample being expelled upon death. This means that where one Ork falls, a new crop of Orks can potentially spring up, making them challenging to eradicate. The spores grow into a fungal network underground, which eventually matures into Orkoid creatures, including Orks, Gretchin, and Squigs, each serving various roles in Ork society.
The largest and strongest Orks, known as Warbosses or Warlords, release significantly more spores than smaller Orks, contributing to the propagation of their species. This fungal network forms a self-sufficient system that requires no parental care, similar to a galactic fungal infection. The Ork Physiology is simple, robust, and resilient, allowing Orks to survive severe injuries and continue fighting. Their thick skulls, tough bones, and durable bodies enable them to withstand high-velocity impacts and severe wounds.
The fungal elements within an Ork's body replace the need for complex internal organs, an immune system, and reproductive anatomy. Instead, they possess a large, multi-chambered stomach that feeds a crude renal system. Their body cavities are filled with a "fungal soup" that substitutes for biochemical organs such as the liver, kidneys, spleen, and pancreas. This fungal matter provides Orks with an intensely strong internal system, enhancing their survivability.
Additionally, the Ork brain is quite large and structurally similar to that of a human or Eldar, although oriented vertically. The most developed part of the Ork brain is the old brain, controlling base functions that explain their natural aggression and pack hunting strategies. The animal side of Orks suggests a primitive pack-based omnivorous growth pattern, where they rely on each other for hunting and survival. This dual nature of animal and fungal characteristics creates a resilient and formidable Ork species.
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Orks have a unique understanding of machinery
Orks, also known as Greenskins, are a species of warlike, green-skinned humanoids with both animal and fungal physiology. They are a pivotal part of Warhammer 40k lore, with a history as violent as it is prolific. What sets Orks apart from other Orc variants is their unique understanding of machinery and technology. Known as 'Mekboyz', some Orks possess an innate ability for invention and an instinctive understanding of mechanical principles. This ability is so strong that they can create engines and generators without any prior knowledge or training.
The Orks' understanding of machinery is so unique that their technology is often described as a loose collection of gears and knobs, appearing to operate through psychic magic. This is because Orks possess a collective psychic ability, meaning that if enough Orks believe something is true, it will become true. For example, Ork rockets painted yellow create bigger explosions because the Orks believe they do. This collective belief also allows Orks to operate their own technology with ease, while other races struggle to use the same tools.
The source of the Orks' unique understanding of machinery has been theorised to be a result of their hybrid fungal/animal physiology. One theory suggests that the Orks' masters, the Snotlings, became intelligent after consuming a particular species of mushroom. The Orks, who were then the Snotlings' slaves, eventually consumed all traces of the mushroom, causing the Snotlings to deem them stupid again. Another theory suggests that the Orks are the Krork, a warrior species created by the Old Ones, referred to as the "Brain Boyz" in Ork legend.
The Orks' technology is powered by WAAAGH! energy, the collective psychic energy of the Ork race. This energy fuels their vehicles and war machines, granting them unmatched durability, reliability, and firepower. Their weapons are known for their over-the-top designs, featuring oversized barrels and large ammunition. The Mekboyz are the architects behind these war machines, harnessing the power of WAAAGH! to create destructive tools that reflect the Orks' insatiable appetite for combat.
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Frequently asked questions
Yes and no. Orks are a symbiosis of both animal and fungus. They are grown from spores and have a body-cavity filling 'fungal soup' that replaces their biochemical organs.
Orks are green-skinned, brutish, and muscular. They have pointed ears and thick, hard, and durable bones. Their skull is far thicker than that of a human, and they have tusks on their face, likely used for decoration or combat.
40K Orks operate in a loose, anarchic society, organized around the strongest individuals known as Warbosses. They are driven by a desire for constant warfare and conquest. They are also known for their unique understanding of machinery and tech, with some Orks, known as 'Mekboyz', possessing the innate ability for invention.


















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