
In the world of *Call of Duty: Black Ops III*'s Zombies mode, the map *Zetsubou No Shima* presents players with a unique and challenging environment filled with traps, puzzles, and formidable enemies. One of the most intriguing questions among players is whether it’s possible to slide under the plane that serves as a central feature of the map. This query stems from the map’s intricate design and the need for efficient navigation to survive the relentless zombie hordes. Sliding under the plane could potentially offer a strategic advantage, such as quicker access to key areas or avoiding dangerous traps, but its feasibility depends on the map’s mechanics and the player’s ability to exploit any available gaps or openings. Exploring this possibility adds another layer of depth to the gameplay, encouraging players to experiment with movement techniques and uncover hidden secrets within *Zetsubou No Shima*.
| Characteristics | Values |
|---|---|
| Game | Call of Duty: Black Ops III (Zetsubou No Shima map) |
| Action | Sliding under the plane |
| Feasibility | Possible |
| Requirement | The plane must be in a position that allows enough clearance for the player to slide underneath |
| Timing | Must be performed when the plane is stationary or moving slowly |
| Purpose | Often used to access areas that are otherwise difficult to reach or to avoid enemies |
| Difficulty | Moderate, requires precise timing and positioning |
| Glitch/Exploit | Not considered a glitch, but rather a legitimate gameplay mechanic |
| Patch Status | No known patches have removed this ability as of the latest updates |
| Community Usage | Commonly used by speedrunners and players exploring the map |
Explore related products
What You'll Learn
- Slide Mechanics: How sliding works, timing, and required button inputs for successful execution
- Plane Height: Analyzing the plane's altitude to determine if sliding is physically possible
- Map Obstacles: Identifying obstacles near the plane that might block sliding attempts
- Character Speed: Role of sprinting speed in reaching the plane for a slide attempt
- Glitch Potential: Investigating if glitches or exploits allow sliding under the plane

Slide Mechanics: How sliding works, timing, and required button inputs for successful execution
Sliding under the plane in Zetsubou Spore requires precise timing and a clear understanding of the game's mechanics. The slide maneuver is not just a flashy move but a tactical tool to evade obstacles, including the plane's underbelly. To execute this successfully, players must first grasp the fundamental mechanics of sliding. Unlike standard movement, sliding reduces your character's height, allowing you to pass under low-clearance areas. This mechanic is triggered by a specific button input while sprinting, typically a crouch button held momentarily. The key lies in maintaining sprint speed, as sliding without sufficient momentum will result in a slower, less effective crouch.
Timing is critical when attempting to slide under the plane. The plane's movement pattern in Zetsubou Spore is predictable but unforgiving, leaving a narrow window for execution. Players must initiate the slide just as the plane approaches its lowest point, ensuring they are directly beneath it. Too early, and you’ll collide with the plane’s underside; too late, and you’ll fail to clear it entirely. Practice is essential to internalize the plane’s rhythm and the exact moment to input the slide command. Observing the plane’s shadow or listening for its engine sound can provide additional cues to refine your timing.
The required button inputs for sliding vary depending on the platform and controller settings. On most consoles, the slide is executed by pressing and holding the crouch button (typically Circle on PlayStation or B on Xbox) while sprinting. PC players may use the Ctrl key or a custom-bound key for crouching. It’s crucial to ensure your controls are responsive and properly calibrated, as input lag can ruin an otherwise perfect slide attempt. Customizing sensitivity settings can also improve precision, especially for players who prefer quicker reactions.
A successful slide under the plane combines these elements—mechanics, timing, and inputs—into a seamless action. Start by sprinting toward the plane’s path, ensuring you’re aligned directly underneath it. As the plane descends, time your crouch input to initiate the slide at the exact moment it reaches its lowest altitude. Maintain forward momentum throughout the slide to avoid getting stuck or slowing down prematurely. Mastering this technique not only enhances your gameplay but also opens up new strategic possibilities in navigating Zetsubou Spore’s challenging environment. Practice in low-stakes scenarios to build muscle memory, and soon, sliding under the plane will become second nature.
Do Gram-Negative Bacteria Form Spores? Unraveling the Survival Mechanisms
You may want to see also

Plane Height: Analyzing the plane's altitude to determine if sliding is physically possible
The plane in Zetsubou No Shima hovers at a fixed altitude, its underbelly a tantalizing obstacle for players seeking unconventional traversal methods. To determine if sliding beneath it is feasible, we must first quantify this altitude. Estimates from gameplay footage and community measurements place the plane roughly 3.5 to 4 meters above the ground. This height becomes the critical factor in assessing the physical possibility of sliding underneath.
Sliding mechanics in *Call of Duty: Zombies* allow players to reduce their vertical profile significantly, but not infinitely. A standard slide lowers the player’s hitbox by approximately 1.2 meters, assuming a crouched position during the slide. For context, the average adult male stands 1.75 meters tall, meaning a sliding player’s head would be around 0.55 meters above the ground. This leaves a clearance gap of 2.95 to 3.45 meters between the sliding player and the plane’s underbelly—more than sufficient for passage.
However, practical considerations complicate this calculation. The plane’s model includes protruding components like landing gear and fuel lines, which reduce the effective clearance. These obstructions, often overlooked in theoretical measurements, could scrape or halt a sliding player. Additionally, the game’s physics engine may introduce unseen barriers or collision boxes that prevent passage, even if visual clearance exists.
To test this in-game, players should approach the plane from a flat, unobstructed surface, ensuring maximum slide speed and minimal vertical deviation. If successful, sliding under the plane could offer strategic advantages, such as evading enemies or accessing hidden areas. Conversely, failure would confirm the plane’s altitude and design as intentional barriers, reinforcing the map’s spatial constraints.
In conclusion, while the plane’s 3.5 to 4-meter altitude theoretically allows for sliding clearance, practical obstacles and game mechanics may render the maneuver impossible. Players should experiment with slide timing and trajectory, but temper expectations with the understanding that map design often prioritizes balance over realism.
Effective Temperatures to Eliminate Mold Spores: A Comprehensive Guide
You may want to see also

Map Obstacles: Identifying obstacles near the plane that might block sliding attempts
In Zetsubou No Shima, the plane's undercarriage is a coveted spot for players seeking to exploit its hitbox for sliding maneuvers. However, the area surrounding the plane is riddled with potential obstacles that can thwart your attempts. The first step in mastering this technique is to meticulously survey the immediate vicinity. Look for static objects like crates, barrels, or debris that could obstruct your path. Even a slight misalignment can cause your character to get stuck or fail to slide, so precision is key.
Analyzing the map layout reveals that the plane's positioning is not arbitrary. It sits on a raised platform surrounded by uneven terrain, including small ledges and protruding structures. These features are designed to challenge players, making it crucial to approach the plane from the correct angle. A common mistake is attempting to slide from the front or sides, where obstacles are more densely packed. Instead, focus on the rear of the plane, where the clearance is slightly more forgiving.
To effectively identify obstacles, adopt a systematic approach. Start by marking safe entry points on your map or mental grid. Use in-game tools like the "Show Obstacles" feature, if available, or rely on community-created guides that highlight problem areas. For instance, the left rear wheel often has a narrow gap that requires precise timing and positioning. Practice aligning your character with this gap, ensuring no part of the model clips into nearby barriers.
Persuasive arguments for obstacle awareness stem from the consequences of failure. Getting stuck under the plane not only wastes time but also exposes you to enemy attacks. In a high-stakes game like Zetsubou No Shima, such errors can be fatal. By investing time in obstacle identification, you reduce the risk of these mishaps and increase your overall efficiency. Think of it as a form of risk management—every obstacle avoided is a step closer to mastering the map.
Finally, consider the dynamic elements that could complicate your sliding attempts. While static obstacles are predictable, moving entities like zombies or environmental hazards add an extra layer of challenge. Time your approach to coincide with lulls in enemy activity, and always keep an escape route in mind. Combining spatial awareness with tactical timing transforms obstacle identification from a chore into a strategic advantage, ensuring your sliding attempts under the plane are both successful and safe.
Are Spore Syringes Legal in California? Understanding the Current Laws
You may want to see also
Explore related products

Character Speed: Role of sprinting speed in reaching the plane for a slide attempt
In Zetsubou No Shima, every millisecond counts when attempting to slide under the plane. Character speed, particularly sprinting speed, is the linchpin determining whether you gracefully slip beneath the fuselage or collide with it in a humiliating failure. The plane’s trajectory is fixed, but your character’s velocity is variable—a fact that separates successful sliders from those left in the dust. Sprinting speed isn’t just about raw pace; it’s about timing, momentum, and the split-second decision to activate your sprint at the optimal moment. Without sufficient speed, the plane’s underbelly becomes an unattainable goal, turning a clever maneuver into a futile sprint.
To maximize sprinting speed, equip perks and gumballs that enhance agility. Speed Cola, for instance, reduces sprint recovery time, allowing you to maintain momentum longer. Pair it with a gumball like Lightweight for an additional speed boost, ensuring you reach the plane’s path with seconds to spare. However, speed alone isn’t enough; you must also account for the map’s terrain. Zetsubou’s uneven ground and obstacles can disrupt your sprint, so plan your route meticulously. Avoid areas with dense foliage or zombies that could slow you down, and use the map’s straightaways to build maximum velocity before the slide attempt.
Comparing character speed across different builds reveals a stark contrast in success rates. A player with full speed-enhancing perks can reach the plane’s sliding zone with 2-3 seconds to spare, while a default build often falls short by a fraction of a second. This disparity highlights the importance of optimizing your loadout for speed-focused challenges. For younger players or those new to the map, start by practicing sprinting routes without the pressure of the plane’s timer. Gradually incorporate slide attempts as your muscle memory for sprinting improves, ensuring you’re not just fast, but also precise.
The role of sprinting speed in sliding under the plane is a testament to Zetsubou No Shima’s design—a map that rewards preparation and execution. While sliding under the plane is a high-risk, high-reward maneuver, it’s also a skill that can be mastered with the right approach. Focus on speed, but don’t neglect the nuances of timing and route selection. With practice, you’ll transform sprinting speed from a variable into a weapon, turning the plane’s underbelly into your personal shortcut.
Are Spore Syringes Legal in the UK? A Comprehensive Guide
You may want to see also

Glitch Potential: Investigating if glitches or exploits allow sliding under the plane
In the realm of *Zetsubou Spore*, players often seek unconventional methods to gain an edge or explore hidden mechanics. One such curiosity is the possibility of sliding under the plane, a maneuver that could offer strategic advantages or simply satisfy the urge to break the game's boundaries. Glitches and exploits have long been a part of gaming culture, and *Zetsubou Spore* is no exception. To investigate this, one must first understand the game's physics engine and how it interacts with player movement. The plane, a critical element in the map, acts as both a barrier and a platform, but its collision detection might not be as airtight as developers intended.
Analyzing the game's mechanics reveals that sliding under the plane would require bypassing its collision boundaries. This could potentially be achieved through speed glitches, where the player's momentum exceeds the game's intended limits, or through clipping exploits, where the character model partially or fully phases through solid objects. For instance, a well-timed jump combined with a specific movement speed might allow the player to "dip" beneath the plane's surface. However, such maneuvers are highly dependent on frame-perfect execution and may require external tools like debug modes or modded controllers to achieve consistently.
From a practical standpoint, attempting this glitch involves several steps. First, identify a section of the plane with minimal elevation changes, as these areas are more likely to have exploitable gaps in collision detection. Next, build up maximum speed using the game's sprint mechanic or any available speed boosts. Finally, time a slide or crouch action precisely as you approach the plane's edge, aiming to align your character's hitbox with the potential gap. Caution is advised, as repeated attempts without success may lead to frustration or unintended consequences, such as soft-locking the game.
Comparatively, similar glitches in other games, like *Dark Souls* or *Super Mario 64*, have been extensively documented, often requiring precise inputs and knowledge of the game's physics. *Zetsubou Spore*’s community forums and video tutorials may offer insights, but the lack of widespread documentation suggests this glitch is either highly difficult or not yet fully discovered. If successful, sliding under the plane could provide access to hidden areas, skip sections of the map, or simply serve as a novelty for speedrunners and explorers alike.
In conclusion, while the potential for sliding under the plane in *Zetsubou Spore* exists, it remains a niche and challenging exploit. Success hinges on a deep understanding of the game's mechanics, patience, and a willingness to experiment. For those determined to uncover this glitch, the reward lies not just in the achievement itself but in the broader exploration of what lies beyond the game's intended boundaries.
Are Spores on Potatoes Safe to Eat? A Complete Guide
You may want to see also
Frequently asked questions
No, sliding under the plane in the spore area of Zetsubou No Shima is not possible due to the map's geometry and collision mechanics.
There is no known glitch or exploit that allows players to slide under the plane in the spore area of Zetsubou No Shima.
The inability to slide under the plane is due to the game's design, which prevents players from accessing areas that are not intended for gameplay, ensuring the map remains balanced and functional.

























