
Mushroom fields, also known as mushroom islands, are rare biomes in Minecraft that are known for their peaceful nature, as no hostile mobs usually spawn in them. However, some players have reported encounters with Phantoms in these mushroom biomes, raising the question of whether Phantoms can indeed spawn in these areas. Phantoms are flying undead hostile mobs that spawn in the night sky when a player has not slept in a bed or died for three or more in-game days. So, do Phantoms actually spawn in mushroom biomes, and if so, how does it affect the gameplay and appeal of these peaceful areas?
| Characteristics | Values |
|---|---|
| Do Phantoms spawn in mushroom biomes? | Yes, Phantoms can spawn in mushroom biomes. |
| Spawning mechanics | Phantoms spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). |
| Spawning conditions | It is night or a thunderstorm, the player is above sea level (y=64) with sky access, and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. |
| Chance of spawn | The chance of a successful spawn is x−72000⁄x, where x is the number of ticks since the player last entered a bed or died. |
| Stopping spawns | Phantoms stop spawning when the player lies down in bed. |
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What You'll Learn

Phantoms spawn in mushroom fields/islands biomes
Phantoms are flying undead hostile mobs that spawn in the night sky in Minecraft when the player has not laid in a bed or died for three or more in-game days. They attack by swooping down from the sky to bite players. Phantoms spawn in mushroom fields/islands biomes, which are rare biomes that generate as islands surrounded by deep oceans. These biomes are the only places in the game where mycelium and mooshrooms are found, and they have the unique property that no hostile mobs usually spawn in them.
However, with the introduction of Phantoms, these biomes are no longer safe havens. Phantoms can spawn in mushroom fields/islands biomes, and their spawning is independent of the biome. Their spawning mechanics are based on the player's location in the world rather than chance. This means that players seeking refuge from hostile mobs in mushroom fields/islands biomes may now find themselves under attack from Phantoms.
The spawning of Phantoms in mushroom fields/islands biomes has been a subject of discussion and feedback in the Minecraft community. Some players express disappointment that the peaceful nature of the mushroom islands, which was once a unique feature, has been lost due to Phantom spawns. They argue that it reduces the appeal of exploring to find these biomes and limits the structures players can build. Additionally, it makes beds more crucial and can force players to focus on killing sheep to defend against Phantom attacks.
On the other hand, some players provide evidence that Phantoms might not spawn exclusively in the mushroom biome, suggesting that their appearance could be influenced by nearby connected biomes. The specific mechanics of Phantom spawning in mushroom fields/islands biomes may vary between different editions of Minecraft, such as Java and Bedrock. Overall, while Phantoms do spawn in mushroom fields/islands biomes, the details of their spawning behaviour and impact on gameplay continue to be a topic of discussion and feedback in the Minecraft community.
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Phantoms are flying undead hostile mobs
Phantoms are counted toward the hostile mob cap, but they don't adhere to it when spawning. Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning. Phantom spawning is completely independent of the biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields and the void.
Phantoms increase in number every consecutive night a player hasn't entered a bed and stop spawning when the player lies down in a bed. When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically, leaving a trail of grey smoke. They have a large search radius, targeting and following players from 64 blocks away.
Phantoms will not spawn when the gamerule doInsomnia is set to false. They will not attack players who are in areas two blocks from the floor to the ceiling, such as under a tree. They will attempt to attack but will fail when they fly to the area. Phantoms will also not attack players in creative mode.
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Phantoms spawn when the player hasn't slept in three nights
Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not slept or died for three or more in-game days. They spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least one hour. This statistic is reset when the player dies or enters a bed.
Phantoms spawn unless the game rule doInsomnia is set to false. The spawning mechanics differ between Java and Bedrock editions. Phantoms increase in number every consecutive night a player hasn't entered a bed and stop spawning when the player lies down in bed. They attack by diving at the player from the sky to bite them and usually appear in trios.
Phantasms' spawning is based on the location of players in the world rather than by chance. Their spawning is independent of the biome, meaning they can spawn in biomes that normally prevent hostile mob spawning, such as mushroom fields. Mushroom fields, commonly referred to as mushroom islands, are rare biomes that always generate as islands surrounded by deep oceans. They are the only place in the game where mycelium and mooshrooms are found, and they have the special property that no hostile mobs normally spawn in them.
However, some players have reported that phantoms can spawn in mushroom fields, which has been a source of feedback and discussion among the Minecraft community. Players have expressed that the peaceful nature of the mushroom island was a significant draw for them, and the spawning of phantoms in this biome takes away its unique property. The feedback also mentions that phantoms make beds too important and force players to focus on killing sheep, as islands and other previously defensible spaces are now vulnerable to phantom attacks.
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Phantoms don't spawn in Spectator mode
Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not laid in a bed or died for three or more in-game days. They attack by diving at the player from the sky to bite them. They usually appear in groups of three. Phantoms spawn unless the game rule doInsomnia is set to false.
Phantoms do not spawn in Spectator mode, but they do spawn in Creative mode. Phantom spawning is similar to other monsters' spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds, the phantom appears somewhere in a 21×15×21 cube centred 28 blocks above the player instead of at the block where the spawn attempt occurred.
Phantoms spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player dies or enters a bed. Additionally, the player must be above sea level (y=64) with sky access, and the local difficulty must be greater than a randomly chosen value between 0.0 and 3.0. The chance of a successful spawn is x−72000⁄x, where x is the number of ticks since the player last entered a bed or died. This roughly equates to a 25% chance on day 4, a 40% chance on day 5, a 50% chance on day 6, and a 57% chance on day 7.
Phantoms can spawn in biomes that normally prevent hostile mob spawning, such as mushroom fields. Before the introduction of Phantoms, Mushroom Islands were a peaceful place in any Minecraft world, even in hard difficulty. However, since Phantoms can spawn here, the biome has become useless for players seeking a calm environment.
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Players can prevent phantom spawning by setting doInsomnia to false
Phantoms are flying undead hostile mobs that spawn in the night sky in Minecraft. They appear when the player has not laid in a bed or died for three or more in-game days. They attack by diving at the player from the sky to bite them and usually appear in groups of three.
Phantom spawning is completely independent of the biome, meaning they can spawn in biomes that normally prevent hostile mob spawning, such as mushroom fields. Phantoms increase in number every consecutive night a player hasn't entered a bed and stop spawning when the player lies down in a bed.
To prevent phantom spawning, players can set the "doInsomnia" game rule to false. This can be done by entering the command "/gamerule doInsomnia false" into the server console or the Minecraft server. It is important to note that the command is case-sensitive, and the uppercase letters in "doInsomnia" must be preserved.
By setting "doInsomnia" to false, players can disable the insomnia mechanic and prevent phantoms from spawning in their world. This can be particularly useful in biomes like mushroom fields, where players may want to avoid hostile mobs.
It is worth mentioning that while setting "doInsomnia" to false can prevent phantom spawning, it may require cheats to be enabled, as mentioned in some sources. Players should also be aware that this command specifically targets phantom spawning and does not affect other hostile mobs in the game.
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Frequently asked questions
Yes, phantoms can spawn in mushroom biomes. Phantoms are flying hostile mobs that spawn in the night sky when the player hasn't slept in a bed for three or more in-game days.
Phantoms do not spawn if the game rule doInsomnia is set to false. They also do not spawn in Spectator mode.
Mushroom fields, commonly referred to as mushroom islands, are rare biomes that always generate as islands surrounded by deep oceans. They are the only place in the game where mycelium and mooshrooms are found, and they have the special property that no hostile mobs normally spawn in them.
Mushroom biomes are meant to be peaceful places where players can build structures without being harassed by monsters. With phantoms spawning in mushroom biomes, the incentive to explore and find these biomes is lost.

























