
Mushroom XIII is a group of enemies exclusive to Kingdom Hearts II Final Mix. Each mushroom represents a member of Organization XIII and must be satisfied to unlock the Mushroom Master trophy and the Winner's Proof keyblade for Sora. To satisfy a mushroom, players must score enough points or complete the challenge within a certain amount of time. Mushroom No. 6 can be found in the Atrium of the Underworld Caverns at Olympus Coliseum and represents Zexion. This mushroom creates weaker clones of itself that must be defeated within 45 seconds. While this may seem like a difficult task, using the right strategy can make it much easier. One strategy is to use Final Form and spam Thundaga to take out the clones. Another strategy is to use magic to destroy the clones from a distance. By using these strategies, players can successfully beat Mushroom No. 6 and get one step closer to unlocking the Mushroom Master trophy.
Beating Mushroom VI
| Characteristics | Values |
|---|---|
| Location | Olympus Coliseum KH 2.5 |
| High Score | Defeat the mushroom in 45 seconds |
| Strategy | Use Thundaga while in Final Form |
| Strategy | Turn on the ability Magic Lock-on to force any cast to automatically hit a target |
| Strategy | Delay your cast by half a second once the mushroom spawns to defeat them |
| Strategy | Start the match and without moving, hit the mushroom. If you have Combo Master, keep swinging for a second until the circle that spawns around you dies |
| Strategy | Cast Blizzaga at the two lines, then use an Ether |
| Strategy | Spam Thundaga until the combo stops naturally |
| Strategy | Use an Ether before hitting recovery and keep sliding in a circle around the center |
| Strategy | Spam Thundaga until your MP is low, then use an Ether |
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What You'll Learn

Use Thundaga while in Final Form
To beat Organization Mushroom 6, you will need to use Thundaga while in Final Form. Here is a strategy you can use:
First, ensure that you have equipped Sora with Ethers and assigned shortcuts for them, along with Thundaga. You can defeat the mushrooms with one hit of Thundaga, so Sora's magic stat is not crucial. However, a higher magic stat will help you deal more damage. Next, activate Final Form before starting the challenge. This will give you a significant magic boost.
Once the challenge begins, immediately jump and glide away to create distance between yourself and the mushroom. It is imperative to stay out of the mushroom's reach, as getting hit will waste time. Start spamming Thundaga while continuing to move away from the mushroom. Use the lock-on feature to ensure accuracy and eliminate each group of mushrooms quickly without having to get close to them. If you have the Magic Lock-on ability, turn it on to force your casts to automatically hit a target.
If your Thundaga spell does not seem to be hitting multiple mushrooms or making them disappear, wait half a second after they spawn before casting your spell. Mushrooms have invincibility for a short duration when they first appear, so delaying your cast slightly can ensure they are defeated. Continue spamming Thundaga and using Ethers whenever your MP runs low.
If you are looking for additional strategies or variations, you can also try using Thundaga in combination with other spells like Blizzaga and Firaga. Additionally, Limit Form's Zantetsuken ground combo finisher can be useful, as it can quickly deplete the Mushroom's health bar.
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Turn on Magic Lock-on
To turn on Magic Lock-on in Kingdom Hearts 2, you must first ensure you have the Magic Lock-on ability equipped. This can be done by accessing the pause menu and selecting "Ability." From here, you can navigate to the "Magic Lock-on" ability and equip it if it is not already.
With the ability equipped, you can now use it in-game. While playing, simply press and hold the "Lock-on" button to activate Magic Lock-on. This will allow you to keep a lock on the target, in this case, Mushroom No. 6, making it easier to track and attack.
Using Magic Lock-on is particularly useful in certain challenges, such as the one against Mushroom No. 5, where you must deflect the mushroom's projectiles back at it. By using Magic Lock-on, you can ensure your barrier lasts long enough to successfully deflect the projectiles.
It is important to note that Magic Lock-on is not the same as the standard "Lock-on" function. Magic Lock-on is an ability that must be equipped and activated, while the standard "Lock-on" function is typically used to target enemies during combat.
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Delay your cast if the hit connects
To beat Organization Mushroom 6, a user on Reddit recommends turning on the ability Magic Lock-on to force any cast you throw out to automatically hit a target. This is especially useful when dealing with Mushroom 6, as they have invincibility for a short while when they first spawn. Therefore, if the hit connects but the mushroom doesn't disappear, delaying your cast by just half a second once they've spawned can ensure they are defeated.
The same user also mentions that their Thundaga doesn't seem to hit as many mushrooms as in the videos they watched, and sometimes doesn't make them disappear. This could be because the mushrooms have invincibility frames when they first spawn, so waiting a bit after they spawn can ensure they are defeated.
Another user on the same thread recommends a strategy for defeating Mushroom VI. If you have Combo Master, keep swinging for a second until the circle that spawns around you disappears. Then, cast Blizzaga at the two lines, use an Ether, and spam Thundaga until the combo stops naturally. This method can be effective even in the late game, as it will still leave you with MP.
It is worth noting that Mushroom XIII is a group of enemies that can be found exclusively as a boss in Kingdom Hearts II Final Mix. They require special treatment to be defeated, and the mini-games required to deal with them are recorded in Jiminy's Journal. Each mushroom has a unique challenge and location, and defeating them all can unlock the Mushroom Master trophy and the Winner's Proof keyblade for Sora.
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Use Limit Form's Zantetsuken ground combo finisher
To beat Organization Mushroom 6, one strategy is to use Limit Form's Zantetsuken ground combo finisher. Zantetsuken is a powerful ability that can be equipped by Sora in Kingdom Hearts. It is a ground combo finisher that deals a significant amount of damage to a single target. In Kingdom Hearts II: Final Mix, it is available in Limit Form and can be used as a counterattack with the Zantetsu Counter ability.
Zantetsuken is an extremely effective ability against Organization Mushroom 6 as it can easily eliminate a large portion of the Mushroom's health with a single blow. When used in Limit Form, Zantetsuken can instantly defeat weaker enemies. This makes it ideal for quickly reducing the Mushroom's health within the given time limit.
To maximize the effectiveness of Zantetsuken against Organization Mushroom 6, players should consider equipping certain abilities and items. Removing all Combo Plus abilities and equipping Finishing Plus and Negative Combo can be beneficial. Additionally, using the Fenrir Keyblade, which has the longest reach of any Keyblade in the game, can help ensure that your attacks connect with the Mushroom.
It is worth noting that Zantetsuken has varying effects depending on the game and context. In some cases, it can instantly defeat all enemies, while in other situations, it deals a high amount of damage. In Kingdom Hearts Union χ, for example, Zantetsuken targets all enemies and inflicts more damage when the player's HP is lower.
By utilizing Limit Form's Zantetsuken ground combo finisher and employing strategic ability and item choices, players can effectively defeat Organization Mushroom 6 and progress in the Kingdom Hearts series.
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Use Wisdom Form to land multiple hits
Mushroom XIII in Kingdom Hearts 2 can be quite the challenge, especially when trying to beat them using the Wisdom Form. Mushroom 6, in particular, can be tricky, but with the right strategy, it can be done. Here are some detailed tips and tricks to help you use the Wisdom Form to land multiple hits and defeat Mushroom 6:
Understand Mushroom 6
Mushroom 6 is located in the Underworld Caverns: Atrium, where Demyx was first fought. The objective is to defeat all the clones within 45 seconds. The clones appear in groups of six, and the initial one must be attacked first. They can appear in different patterns, such as circles, straight lines, or vertical lines, which will determine the best magic to use. The clones are weak, so it is an excellent opportunity to use the Final Form to take advantage of powerful magic and make your Keyblades strike adjacent foes.
Use Wisdom Form Strategically
The Wisdom Form is a great choice for taking on Mushroom 6 due to its quick attacks. You can use the Shoot function to land at least three hits with each use. It is recommended to keep moving while firing to avoid letting the mushrooms get too close. Additionally, the mushrooms will get tougher as your kill count rises, so adjust your strategy accordingly.
Utilize Magic
When using the Wisdom Form, you can incorporate magic to deal more damage. Thundaga is an excellent option, especially when the clones appear in circles. You can also use Firaga when they appear in straight lines and Blizzaga when they appear in vertical lines. Make sure to have sufficient Ether items to recharge your MP between groups of clones.
Camera Control and Lock-On
Proper camera control is crucial when using the Wisdom Form. The clones can appear in various locations, including on top of pillars, so keeping the camera sweeping around the arena will help you spot them and adjust your attacks accordingly. Avoid locking onto the clones and instead focus on keeping your camera angle wide to see as much of the arena as possible.
Stay Close to the Middle
When facing Mushroom 6, it is recommended to stay relatively close to the middle of the arena. This positioning will help you react quickly to the clones' appearances and adjust your attacks accordingly.
Timing and Quick Attacks
Mushroom 6 can be defeated efficiently by taking advantage of the Wisdom Form's quick attacks. Use the Shoot command repeatedly, and once its finisher is reached, unleash Thundaga once or twice to complete each combo. You will need at least two finishers per combo, so equip Finishing Plus and Rumbling Rose if you have them. The key to success is timing your attacks and using the Wisdom Form's speed to your advantage.
By following these strategies and staying focused, you can effectively use the Wisdom Form to land multiple hits and defeat Mushroom 6 in Kingdom Hearts 2.
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Frequently asked questions
To beat Organization Mushroom 6, you should use Thundaga while in Final Form. You should also turn on the ability Magic Lock-on to force your cast to automatically hit a target.
You should delay your cast by a tiny bit if the hit connects but the Mushroom doesn't disappear. This is because the Mushrooms have invincibility for a short while when they first spawn, so waiting just a half a second once they're spawned can ensure they are defeated.
You should start the match and, without moving, hit the mushroom. If you have Combo Master, keep swinging for a second until the circle that spawns around you dies. Then, cast Blizzaga at the two lines and use an ether.

























