Unlocking Mushroom: Badge Progression In The Game

how many badges before mushroom

In the Pokémon universe, badges are items that serve as proof of a Pokémon Trainer's victory in battle against a Gym Leader. Trainers need to collect a certain number of badges to qualify for a region's Pokémon League. Badges are small enough to be pinned to a shirt and can be polished to a shine. In the games, badges affect a Pokémon's behaviour, with Pokémon only following the orders of trainers they deem competent. In the anime, badges symbolise achievement. Collecting all the badges in the Pokémon games totals 78, with unique Gyms in different versions boosting the count. The number of badges a Trainer possesses also affects which items are available for purchase at Poké Marts.

Characteristics Values
Color Tan with brown outlines
Shape Mushroom with two eyes
Availability Etsy
Use ID badge, Badge Holder, Nurse Badge, RN Badge, Retractable Badge

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Badges are earned by defeating a Gym Leader

In the world of Pokémon, earning badges is an integral part of a trainer's journey, and these badges are indeed obtained by defeating Gym Leaders in Pokémon battles. These Gym Leaders are experts in specific Pokémon types and act as bosses, challenging trainers and their Pokémon teams. Before a trainer can take on the Elite Four and the Pokémon League Champion, they must collect eight gym badges, each representing a significant milestone and proof of their growing skill and experience.

The Mushroom Badge is one of these highly sought-after badges, and it serves as a testament to a trainer's prowess. Acquiring this badge involves facing off against a Gym Leader known for their specialization in a particular Pokémon type. By defeating this leader in battle, trainers earn the Mushroom Badge, a symbol of their progress and a source of pride.

The design of the Mushroom Badge reflects its name, featuring a mushroom shape with two eyes visible on either side of its "head." It boasts a tan color with brown outlines, creating a distinctive appearance. This badge is not just an accessory but a symbol of the trainer's accomplishments, earned through dedication and strategic skill in Pokémon battles.

To earn the Mushroom Badge, trainers must follow a specific path and complete certain tasks. Before venturing into the cemetery, they are advised to speak with the Cthulhu in the Plantation. Here, they learn about a mushroom with the purported power to restore memories. By returning to Mimiga Village and exploring the cemetery, trainers can discover the entrance to the Storage area, where they encounter Ma Pignon, who plays a pivotal role in obtaining the badge.

The journey to acquire the Mushroom Badge is an adventure in itself, requiring trainers to navigate different locations and interact with key characters. It is through these endeavors that trainers earn their badges, adding them to their collection and inching closer to the ultimate goal of challenging the Elite Four and becoming the Pokémon League Champion.

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Badges allow Pokémon to use an HM move outside of battle

In the Pokémon video game series, gym badges are required to use HM moves outside of battle. HM moves are necessary to traverse the landscape of the region, and badges serve as a method of gating off progress to ensure players do not get too far in the game before beating certain gyms. For example, in the Kanto region, players cannot progress beyond Cerulean without beating the Misty gym, so Rock Tunnel is gated off by requiring the use of HM moves like Cut, Surf, or Rock Smash, which are only obtained after beating the gym.

The number of badges required to use HM moves outside of battle varies depending on the region and the specific HM move. In some cases, players need to obtain a particular badge, like the Rising/Rain/Beacon Badge to use Waterfall or the Earth Badge to use Rock Climb and scale Mt. Silver. In other cases, players need to obtain multiple badges, like the fifth badge to use Surf in Hoenn, or all eight badges to use Surf in other regions.

The requirement of badges to use HM moves outside of battle also differs between regions. In Unova and Alola, badges are not required to use HMs in the overworld, whereas in Kanto, Johto, Sinnoh, Hoenn, and Kalos, badges are legally required before using HMs. In Alola, players can rent Pokémon to perform these moves without needing any badges or crystals.

There are various theories as to why badges are necessary to use HM moves outside of battle. One theory suggests that it is a form of regulation by the Pokémon League organization, but they do not seem to have the resources to enforce these restrictions. Another theory is that it is similar to how disobedience works in the games, where Pokémon do not trust the trainer enough to perform moves until they prove their worthiness. However, this theory has been countered by the fact that certain Pokémon, like Blastoise, already trust the trainer in battle, so it is unclear why they would not trust the trainer to guide them outside of battle.

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Badges increase the level of obedience of traded Pokémon

In the Pokémon video game series, badges are important items that players collect as they progress through the game. These badges not only serve as a symbol of the player's accomplishments but also have a significant impact on the obedience of traded Pokémon.

The concept of badge-influenced obedience exists to prevent players from gaining an unfair advantage by trading in high-level Pokémon from other games and easily dominating their opponents. This mechanic ensures that players must earn their badges and progress through the game legitimately to maintain control over their Pokémon.

The impact of badges on obedience has evolved throughout the generations of Pokémon games. In Generations I to IV, the maximum level at which traded Pokémon would obey the player increased with every second badge obtained. However, from Generation V onwards, this increase in obedience occurred with every badge acquired, making badges even more influential.

In the Pokémon Scarlet and Violet games, the obedience mechanics are tied to the number of badges a trainer has collected. For example, with one badge, creatures caught at level 25 or lower will obey, while having two badges increases this threshold to level 30. As players collect more badges, they can command stronger Pokémon without the risk of disobedience.

Additionally, in Pokémon Sword, Shield, Brilliant Diamond, and Shining Pearl, only traded Pokémon, also known as outsider Pokémon, can disobey the player due to their high level. This further emphasizes the direct relationship between badges and the obedience of traded Pokémon, as the badges are a key factor in managing these powerful additions to a player's team.

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Badges boost certain stats of a player's Pokémon

In the Pokémon games, badges are important items that players collect as they progress. These badges not only serve as a symbol of the player's accomplishments but also provide several benefits that impact their Pokémon's performance and overall gameplay experience. One of the key aspects of badges is their ability to boost certain stats of a player's Pokémon.

The impact of badges on Pokémon stats was particularly notable in Generations 1-3. For example, the Boulderbadge increases a Pokémon's attack stat by 12.5%. Similarly, in Generation 2, badges boost moves of a specific type; the Zephyr badge, for instance, increases the power of flying moves by 12.5%. These boosts can have a significant impact on battles, enhancing the effectiveness of certain attacks and providing players with a strategic advantage.

The number of badges a player possesses also influences the obedience of their Pokémon. In Generations 1-3, certain Pokémon above a certain level will refuse to obey the player's commands unless they have the appropriate badge. The threshold for obedience increases with each additional badge. For instance, with 0 badges, a Pokémon may obey up to level 10, but this increases to level 30 with 2 badges, and eventually to level 100 with all 8 badges. This mechanic encourages players to collect badges to ensure their Pokémon remain obedient and responsive during battles.

While the specific effects of badges on stats and obedience may vary across different generations and versions of the games, the underlying principle remains consistent. Badges are not just collectibles but powerful tools that enhance a player's Pokémon team. They provide players with a sense of progression and empower them to take on more challenging opponents as they advance through the game. This mechanic adds depth to the gameplay and encourages players to explore and conquer various gyms to earn these coveted badges.

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Badges are required to qualify for a region's Pokémon League

In the Pokémon universe, badges are required to qualify for a region's Pokémon League. These badges are earned by defeating Gym Leaders in battle. The number of badges required to qualify for the Pokémon League differs depending on the region. For example, in the Kanto region, trainers must collect eight badges to participate in the Indigo League. The eight badges of the Kanto region are: Boulder, Cascade, Thunder, Rainbow, Soul, Marsh, Volcano, and Earth. Similarly, in the Johto region, trainers need to gather eight badges to enter the Johto League. The first badge on this quest is the Zephyr Badge, followed by the Hive Badge, and the Plain Badge. On the other hand, the Orange Archipelago, which is not a formal region, only requires four badges to qualify for its local League.

The number of badges required is not just a matter of tradition but also serves a functional purpose in the Pokémon games. In Generations I-III, certain badges would boost specific stats of the player's Pokémon, enhancing their performance in battles. For instance, in Generation I, the Thunder Badge increased Speed, while the Soul Badge boosted Defense. However, these badge-related stat boosts were removed from Generation IV onwards, with the number of badges instead determining which Pokémon obeyed the Trainer.

The design of badges also varies across regions. In the Galar region, the gym challenge is more structured, with trainers tackling the eight gyms in a prescribed order. The badges in this region may be redesigned each year as different combinations of gyms are included in the major league. The Alola region, on the other hand, foregoes gyms and badges altogether. Instead, players receive Z-Crystals upon completing their trials and grand trials.

Collecting badges is a significant aspect of the Pokémon games, symbolizing a trainer's achievements and progression. While the number of badges required for the Pokémon League is typically eight, there can be variations depending on the region and the specific rules of that region's League.

Frequently asked questions

There are 80 badges in total in Paper Mario. However, it is unclear how many of these are before Mushroom Town.

The Mushroom Badge is obtained by Mario in the game Mario & Luigi: Bowser's Inside Story. It restores HP to both Mario and Luigi.

The Mush Badge increases damage when used with multi-hit moves. For example, when used with Chopper Bros, 1 damage hits can become 16 damage hits.

Badges can be bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces. They can also be found scattered throughout the Mushroom Kingdom.

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