Unlocking Mario Maker's Secret: Grabbing The Weird Mushroom Easily

how to get the weird mushroom in mario maker

In *Super Mario Maker 2*, obtaining the weird mushroom, officially known as the Super Mushroom, is a fundamental aspect of level design and gameplay. This power-up transforms Mario into Super Mario, granting him increased size and an extra hit point. To place the Super Mushroom in your custom levels, simply select it from the item menu and position it on the course. Players can also experiment with combining it with other elements, such as placing it inside a block or using it in conjunction with enemies to create unique challenges. Understanding how to effectively use the Super Mushroom not only enhances level design but also adds depth to the player experience, making it a staple in any Mario Maker creator’s toolkit.

Characteristics Values
Mushroom Type Weird Mushroom (Officially called "Super Mushroom (Weird)")
Game Super Mario Maker (Wii U), Super Mario Maker 2 (Nintendo Switch)
Function Transforms Mario into a "Weird Mario" form, granting unique abilities
Abilities - Increased size and strength
- Ability to break certain blocks
- Different physics (e.g., slower movement, higher jumps)
Appearance Mario grows significantly in size, with a distorted and pixelated appearance
Obtaining Method Super Mario Maker (Wii U):
1. Place a Super Mushroom on top of a Mystery Mushroom.
2. Ensure the Mystery Mushroom is not triggered by any event.
3. Have Mario collect the Super Mushroom while the Mystery Mushroom is still active.

Super Mario Maker 2 (Nintendo Switch):
1. Place a Super Mushroom on top of a ? Block containing a Mushroom.
2. Ensure the ? Block is not triggered by any event.
3. Have Mario collect the Super Mushroom while the ? Block is still active.
Availability Both Super Mario Maker and Super Mario Maker 2
Notes - The Weird Mushroom is a hidden feature and requires specific placement and timing.
- The effect is temporary and wears off after a certain amount of time or upon taking damage.

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Weird Mushroom Location: Identify specific levels or themes where the Weird Mushroom commonly appears

The Weird Mushroom, a unique power-up in *Super Mario Maker 2*, is a coveted item that transforms Mario into a bizarre, towering version of himself. To find this elusive mushroom, players often need to explore specific level themes and designs where it commonly appears. One of the most frequent locations for the Weird Mushroom is in Underwater themed levels. Creators often hide the Weird Mushroom in bubbles or behind blocks that require precise timing or clever mechanics to access. Keep an eye out for underwater levels with intricate layouts, as these are prime spots for discovering this rare power-up.

Another common theme where the Weird Mushroom appears is in Ghost House levels. These spooky stages often feature hidden rooms, secret passages, and clever puzzles that lead to the mushroom. Look for levels with moving platforms, disappearing walls, or P-Switches that reveal hidden areas. Ghost House levels are particularly notorious for their creative hiding spots, so thorough exploration is key. Additionally, pay attention to levels with On/Off switches or Thwomp traps, as these mechanics are often used to guard the Weird Mushroom.

Airship themed levels are also popular locations for the Weird Mushroom. These fast-paced stages frequently include moving platforms, rotating blocks, and other dynamic elements that challenge players to reach the mushroom. In Airship levels, the Weird Mushroom is often placed at the end of a tricky sequence or behind a well-concealed block. Be prepared to time your jumps carefully and navigate through obstacles to claim the prize. Levels with Boom Boom or Pom Pom bosses may also hide the Weird Mushroom as a reward for defeating them.

For players seeking a more straightforward approach, Overworld themed levels sometimes feature the Weird Mushroom in plain sight, though it’s usually protected by challenging mechanics. Look for levels with Pow Blocks, Springboards, or Conveyor Belts that require precise movement to reach the mushroom. Overworld levels often combine multiple mechanics, so be ready to adapt your strategy. Additionally, levels with Checkpoints may hide the Weird Mushroom just beyond a particularly difficult section, rewarding persistence and skill.

Lastly, Castle themed levels are another hotspot for the Weird Mushroom. These levels often mimic the final stages of classic Mario games, with lava pits, moving platforms, and Bowser-inspired obstacles. The Weird Mushroom is frequently hidden in the castle’s upper areas or behind a series of well-placed blocks. Levels with Bowser’s Castle elements, such as firebars or spinning blades, are particularly likely to contain the mushroom. Mastering these challenges will not only reward you with the Weird Mushroom but also test your platforming skills.

By focusing on these specific level themes—Underwater, Ghost House, Airship, Overworld, and Castle—players can significantly increase their chances of finding the Weird Mushroom in *Super Mario Maker 2*. Each theme offers unique challenges and creative hiding spots, so staying observant and patient is crucial. Happy hunting!

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Level Design Tips: Create custom levels with elements that trigger Weird Mushroom spawns

In *Super Mario Maker 2*, the Weird Mushroom is a unique power-up that transforms Mario into a tiny version of himself, allowing him to access hidden areas or solve puzzles. To create custom levels that trigger Weird Mushroom spawns, you’ll need to understand the mechanics and design elements that activate this power-up. Here are detailed tips to help you craft levels that reliably and creatively include the Weird Mushroom.

First, utilize hidden blocks as the primary trigger for the Weird Mushroom. In *Mario Maker 2*, the Weird Mushroom is often found inside invisible question blocks that appear when Mario interacts with specific level elements. For example, place a hidden block in a hard-to-reach area, such as above a gap or behind a wall of coins, and ensure it only becomes visible after Mario performs a specific action, like hitting a P-Switch or clearing a line of coins. This encourages players to explore and experiment with their surroundings.

Second, incorporate environmental puzzles that require players to manipulate the level to reveal the Weird Mushroom. For instance, design a section where players must use a Thwomp to break a wall, revealing a hidden block containing the power-up. Alternatively, use moving platforms or conveyor belts to guide players toward a hidden area where the Weird Mushroom awaits. The key is to make the puzzle intuitive yet challenging, ensuring players feel rewarded when they discover the power-up.

Third, leverage enemy interactions to trigger the Weird Mushroom spawn. Certain enemies, like Boos or Pokeys, can be used to activate hidden blocks when defeated or interacted with in specific ways. For example, place a Boo near a hidden block and require players to jump on it to reveal the Weird Mushroom. This adds a layer of skill and timing to your level, making the discovery of the power-up more engaging.

Fourth, design levels with multiple paths that encourage replayability and exploration. Include optional areas accessible only with the Weird Mushroom, such as narrow passages or tiny pipes. This not only rewards players for finding the power-up but also adds depth to your level. Ensure the primary path remains accessible without the Weird Mushroom to avoid frustrating players who miss it on their first attempt.

Finally, test and refine your level to ensure the Weird Mushroom spawn mechanics work as intended. Play through your level multiple times, both as the creator and from a player’s perspective, to identify any unintended obstacles or unclear triggers. Adjust the placement of hidden blocks, puzzles, and enemies to ensure the Weird Mushroom is discoverable but not overly obvious. A well-designed level strikes a balance between challenge and clarity, making the Weird Mushroom a memorable part of the player’s experience.

By focusing on these design tips, you can create custom levels in *Mario Maker 2* that not only include the Weird Mushroom but also integrate it seamlessly into the gameplay. Whether through hidden blocks, puzzles, enemy interactions, or multiple paths, thoughtful level design will make the Weird Mushroom a highlight of your creations.

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Power-Up Combinations: Use specific power-ups in sequence to unlock the Weird Mushroom

In *Super Mario Maker 2*, unlocking the Weird Mushroom—a unique power-up that transforms Mario into a bizarre, towering version of himself—requires strategic use of specific power-ups in a precise sequence. The Weird Mushroom is not directly available in the game but can be accessed by combining other power-ups in a specific order. To begin, players must first understand the power-ups involved and their effects. The key power-ups for this combination are the Super Mushroom, Fire Flower, and Super Star, each of which must be used in a deliberate sequence to trigger the Weird Mushroom transformation.

The first step in the sequence is to obtain a Super Mushroom, which increases Mario’s size and grants him an extra hit point. After grabbing the Super Mushroom, players must then collect a Fire Flower, which allows Mario to throw fireballs. This combination of size and fire power is essential for the next phase. It’s crucial to ensure Mario remains in his Fire form without taking damage, as reverting to Small Mario will reset the sequence. Once Mario is in his Fire form, the next step is to collect a Super Star, which grants temporary invincibility and a speed boost. The timing of these power-ups is critical, as the transformation into the Weird Mushroom only occurs when the Super Star’s effects are active while Mario is already in his Fire form.

To execute this sequence successfully, players should design or find a level that places these power-ups in close proximity, allowing for quick collection without interruption. For example, placing a Super Mushroom at the start of the level, followed by a Fire Flower shortly after, and then a Super Star immediately after that ensures Mario can collect all three in rapid succession. It’s also important to avoid enemies or hazards that could disrupt the sequence by causing Mario to take damage or lose his power-ups. Practice and precision are key, as the timing must be perfect to trigger the Weird Mushroom transformation.

Another approach involves using the 1-Up Mushroom in conjunction with the sequence. If players collect a 1-Up Mushroom while in Fire form and then grab a Super Star, the game occasionally triggers the Weird Mushroom transformation as a hidden Easter egg. This method is less consistent but can be an alternative for players who struggle with the primary sequence. Experimenting with different level designs and power-up placements can help players discover the most reliable way to unlock the Weird Mushroom.

Lastly, players should be aware that the Weird Mushroom transformation is temporary and lasts only as long as the Super Star’s invincibility effect. Once the Super Star wears off, Mario will revert to his Fire form. This makes the Weird Mushroom a fun, short-lived power-up best used for creative level design or showcasing unique gameplay mechanics. Mastering the power-up sequence not only unlocks this quirky transformation but also demonstrates a deep understanding of *Super Mario Maker 2*’s mechanics and possibilities.

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Hidden Blocks: Discover secret blocks or areas that contain the Weird Mushroom

In Super Mario Maker and its sequel, the Weird Mushroom is a unique power-up that transforms Mario into a tiny version of himself, allowing him to access small spaces and discover hidden secrets. One of the primary ways to obtain this power-up is by uncovering Hidden Blocks strategically placed within levels. These blocks are often disguised to blend seamlessly into the environment, requiring players to think creatively and explore thoroughly. To find the Weird Mushroom, start by examining areas that seem out of place or unusually designed. Hidden Blocks are frequently located in walls, ceilings, or floors, so pay close attention to these surfaces. Jumping, spinning, or using other abilities like the Super Acorn or Fire Flower can reveal these blocks, so experiment with different actions as you explore.

One common technique for discovering Hidden Blocks is to follow a pattern or sequence of blocks. For example, in some levels, the Weird Mushroom is hidden in a specific block within a row or column. Look for visual cues such as a single block that stands out or a gap in a line of blocks, as these can indicate the presence of a Hidden Block. Additionally, listen for the telltale *ping* sound that plays when Mario interacts with a hidden object. This auditory cue can guide you toward the Weird Mushroom, even if the block itself is not immediately visible. Remember to check both the foreground and background of the level, as Hidden Blocks can be placed in layers that require precise timing or positioning to uncover.

Another strategy is to explore levels with a focus on verticality. Hidden Blocks containing the Weird Mushroom are often placed high above the ground or hidden in ceilings. Use power-ups like the Super Acorn or Propeller Mushroom to reach elevated areas, and don’t hesitate to backtrack or revisit sections of the level. Some Hidden Blocks require Mario to perform specific actions, such as ground-pounding or using a shell to break through a barrier. Be thorough and methodical in your exploration, as the Weird Mushroom is frequently hidden in areas that reward persistence and attention to detail.

Interactive elements within levels can also lead to the discovery of Hidden Blocks. For instance, P-Switches, which turn blocks into coins or vice versa, are often used to reveal secret paths or areas. Activating a P-Switch and quickly navigating the transformed terrain can expose Hidden Blocks that contain the Weird Mushroom. Similarly, levels with moving platforms or conveyor belts may require precise timing to access hidden areas. Stay alert and be ready to act quickly, as these opportunities are often fleeting.

Lastly, don’t overlook the importance of level design quirks. Some creators hide the Weird Mushroom in seemingly impossible-to-reach locations, challenging players to think outside the box. For example, a Hidden Block might be placed behind a pipe that requires Mario to enter from a specific angle or direction. Others may require the use of enemies or objects to reach the block, such as riding a Boo or throwing a shell. By studying the level’s layout and experimenting with different approaches, you can uncover these well-hidden secrets and claim the Weird Mushroom. Patience and creativity are key when searching for Hidden Blocks in Mario Maker levels.

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Game Version Differences: Understand how Weird Mushroom availability varies across Mario Maker versions

In Super Mario Maker for Wii U, the Weird Mushroom is a unique power-up that transforms Mario into a tiny version of himself, allowing him to access small spaces and run faster. In this version, obtaining the Weird Mushroom is tied to the game’s 100 Mario Challenge. Players must complete specific challenges or unlock mystery mushrooms by achieving certain milestones, such as clearing courses with particular themes or difficulty levels. The Weird Mushroom is not immediately available and requires progression through the game’s challenges to unlock. Additionally, it can be found in pre-designed courses created by other players, but its availability is limited and depends on the creativity of the community.

Transitioning to Super Mario Maker 2 for Nintendo Switch, the Weird Mushroom returns but with notable differences in accessibility. In this version, the Weird Mushroom is not tied to the 100 Mario Challenge but is instead unlocked through the Course Maker. Players must create and complete their own courses to earn maker points, which gradually unlock new items and tools. The Weird Mushroom becomes available after reaching a specific maker point threshold, typically after designing and uploading a few courses. This shift makes the Weird Mushroom more accessible to players who enjoy creating levels rather than solely playing them.

Another key difference lies in the online integration of Super Mario Maker 2. Unlike the Wii U version, where the Weird Mushroom’s availability in user-generated levels was sporadic, the Switch version benefits from a larger and more active player base. This means players are more likely to encounter the Weird Mushroom in online courses, as creators have greater access to it. However, the Weird Mushroom still cannot be directly placed in courses without first unlocking it through maker points, ensuring a balanced progression system.

For players using the Super Mario Maker Bookmark Website or Event Courses, both versions offer additional opportunities to encounter the Weird Mushroom. In the Wii U version, Nintendo-designed event courses occasionally featured the Weird Mushroom, while in Super Mario Maker 2, seasonal events and community challenges often include it as a reward. These differences highlight how Nintendo adapted the Weird Mushroom’s availability to suit the evolving features of each game version.

Lastly, it’s important to note that Super Mario Maker 2’s Legacy Course feature allows players to import courses from the Wii U version. However, the Weird Mushroom’s behavior remains consistent with the version in which the course was originally created. This means that while players can experience older courses with the Weird Mushroom, its mechanics and availability are still dictated by the rules of the original Wii U version, even when played on the Switch. Understanding these version-specific differences is crucial for players aiming to collect or utilize the Weird Mushroom effectively across both games.

Frequently asked questions

The "weird mushroom" (likely referring to the Super Mushroom or Mystery Mushroom) is unlocked by completing specific challenges or earning medals in the game. Check the in-game challenges or 100 Mario Challenge for opportunities to unlock it.

No, the weird mushroom is typically unlocked by completing certain levels or challenges within the game. Playing through the 100 Mario Challenge or specific event courses is the most common way to unlock it.

The availability of the weird mushroom depends on the version of Mario Maker you’re playing. In *Super Mario Maker 2*, it’s part of the game’s item roster, but in the original *Super Mario Maker*, it may require specific unlocks or updates.

Once unlocked, you can place the weird mushroom (or similar power-up) in your custom levels by selecting it from the item menu. It typically makes Mario grow larger or grants special abilities, depending on the game version.

There are no hidden secrets beyond completing challenges or earning medals. Focus on playing through the 100 Mario Challenge or specific event courses to unlock the weird mushroom and other items.

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