Begone Evil: Can It Stop Mushroom Biome Spread?

does begone evil stop mushroom biome from spreading

In the video game Terraria, the Begone, Evil! mod can be used to stop the spread of evil biomes. The three infectious biomes, the Corruption, the Crimson, and the Hallow, can spread to other areas of the world and slowly convert certain nearby tiles to their respective biome counterparts. Mushroom grass is immune to spread, though the world evil can still turn nearby mud blocks into dirt. The Begone, Evil! mod stops the spread of corruption and hallow, except during world generation and at the start of hardmode.

Characteristics Values
Does Begone Evil stop mushroom biome from spreading? No clear conclusion, but it stops the spread of corruption and hallow.
Alternative methods to stop the spread Use the Dungeon, Floating Islands, Clay or Wood barriers, or the Clentaminator tool with Green Solution

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The 'Begone, Evil' mod stops the spread of corruption and hallow

The Begone, Evil mod is a nifty tool for players who want to maintain world purity in their Terraria gameplay by stopping the spread of evil biomes. By default, the mod disables the spread of Crimson, Corruption, and Hallow biomes, which can quickly overtake and corrupt other biomes in the game, such as the Jungle.

With this mod, players can toggle the spread of these biomes on and off in all worlds, similar to the Infection Spread toggle available in Journey mode. This gives players more control over their gameplay experience and allows them to preserve the purity of their in-game worlds. It is important to note that the setting is saved per world, so players can choose to enable or disable the spread of these biomes in each world they play in.

Additionally, the Begone, Evil mod also prevents the random patches of evil biomes that can be spawned by breaking Demon Altars, giving players even more control over their gameplay environment. This feature ensures that players won't have to deal with unexpected and unwanted biome changes while exploring or building in their worlds.

The spread of the Crimson, Corruption, and Hallow biomes can be challenging to manage in Terraria, especially for players who want to maintain the purity of their worlds. The Begone, Evil mod provides a convenient solution by allowing players to disable the spread of these biomes with a simple toggle. This can enhance the gameplay experience by reducing the need for constant monitoring and containment of these evil biomes.

While the Begone, Evil mod is a useful tool, players can also employ other strategies to contain the spread of evil biomes. For example, physical neutral barriers made of Clay or Wood can be used to contain the spread of Corrupt and Crimson variants. Additionally, the Dungeon can slow down or completely prevent the spread of Hallow and Corruption/Crimson if it reaches down to the Underworld. Floating Islands can also be protected by ensuring they are not near converted blocks.

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Mushroom grass is immune to all forms of conversion

The Terraria video game features biomes, which are distinct regions in the game's world that have unique characteristics and gameplay mechanics. One type of biome is the evil biome, which includes The Corruption and The Crimson. These biomes can slowly convert or "infect" certain tiles near their own biome-exclusive tiles, increasing in size over time. This process is known as biome spread and can be challenging for players to manage.

Mushroom grass, a type of terrain in the game, is immune to all forms of conversion. This means that it cannot be converted or infected by any biome, including the evil biomes. Mushroom grass provides a safe haven from the spread of these biomes, allowing players to create artificial mushroom biomes near the surface of their evil biome to protect other areas.

The immunity of mushroom grass to biome spread is a significant advantage for players. By utilising this terrain, players can strategically prevent the encroachment of unwanted biomes and maintain control over their game world. This knowledge empowers players to make informed decisions about their base locations and expansion plans.

While mushroom grass is immune to conversion, it is important to note that the world's evil biome and the Hallow can still spread rapidly and take over most of the world if left unchecked. Players need to be vigilant and take active measures to contain and manage these biomes, especially in the Hardmode phase of the game.

Additionally, while mushroom grass itself is immune, nearby mud blocks can still be turned into dirt by the evil biome. This can impact the overall aesthetics and functionality of the area, even if the mushroom grass remains unconverted. Players should be aware of these nuances and take appropriate steps to protect their desired terrain features.

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Blue Solution can be used to prevent Jungle conversion

In the game Terraria, Blue Solution can be used to prevent Jungle conversion. The Blue Solution is a type of ammunition used with the Clentaminator, a Hardmode tool that can be used to create or destroy biomes.

The Blue Solution is useful in converting portions of the world evil near or adjacent to the Jungle to Hallow. However, it is important to note that the Blue Solution itself can convert jungles into Hallow, so caution is advised when using it. This can be mitigated by using the Dark Blue Solution on nearby Jungle terrain first, as the Blue Solution cannot convert mushroom biomes. The Dark Blue Solution serves as a cheaper and less infectious alternative to the Light Blue Solution for preventing Jungle conversion. This is because Mushroom Grass is immune to all forms of conversion, thereby protecting the Jungle, and can be changed back to Jungle later with Green Solution.

Additionally, the Clentaminator can be used to convert the threatened edges of the entire jungle (surface and underground) into mushroom grass, protecting it from world evil. However, this method of defence can only be employed after defeating a mechanical boss. Another suggestion is to create artificial mushroom biomes near the evil biome's surface, as the evil biomes cannot touch glowing mushroom biomes.

It is worth noting that while the Blue Solution can help prevent Jungle conversion, basic prepared defences and a small amount of maintenance may also be sufficient.

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Physical neutral barriers like Clay or Wood can contain the spread

In the context of the video game Terraria, physical neutral barriers like clay or wood can effectively contain the spread of the Corrupt and Crimson variants. These variants can grow and spread their biome up to three blocks away, but physical barriers can prevent this expansion. Clay, in particular, is a useful resource as it is readily available and does not require a sickle for gathering.

While the spread of the Corruption, Crimson, and Hallow is six times faster on the surface due to blocks being updated more frequently, physical barriers can still be effective in containing this spread. Players can also create artificial mushroom biomes near the surface of their evil biome, as mushroom grass is immune to all forms of conversion and will not spread.

To enhance the effectiveness of physical barriers, players can line the edges of tunnels or trenches with non-corruptible materials such as wood, bricks, clay, obsidian, or standard stone. This prevents vines from growing across and reconnecting the biome. Additionally, sunflowers can be used as a temporary barrier to hold back surface grass spread, especially before entering Hardmode.

It is important to note that while these physical barriers can contain the spread, they may not completely stop it. The placement of these barriers should consider the ability of the Corruption and Crimson variants to grow six tiles in all directions. Players should also be cautious when using certain solutions, as some, like the Green Solution, can convert glowing mushroom biomes into Jungles.

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The Dungeon can slow down or prevent the spread of Hallow and Corruption/Crimson

The spread of Hallow and Corruption/Crimson can be slowed down or prevented in a number of ways in Terraria. One effective method is to utilise the Dungeon, which can act as a barrier to the spread of these biomes. If the Dungeon reaches down to the Underworld, it can completely stop the spread of Hallow and Corruption/Crimson. Even if it doesn't extend that far, it can still significantly slow down their progression.

To enhance the effectiveness of the Dungeon as a barrier, players can place non-corruptible blocks, such as wood, hay, or dungeon bricks, over any exposed grass within a certain distance of the Dungeon. This helps to prevent the spread of Corruption, Crimson, and Hallow, as they cannot spread through these types of blocks. Additionally, players can create artificial mushroom biomes near the surface of their evil biome, as mushroom grass is immune to all forms of conversion and can act as a protective barrier.

Another strategy is to use the Clentaminator, a tool obtained after defeating a Mechanical Boss. The Green Solution is effective for purifying large areas, but it may not be the best option as the purified blocks can be re-converted unless the area is quarantined or the world evils are eradicated first. The Blue Solution can be used to convert portions of the world evil near the Jungle to Hallow, but caution is advised as it can also convert the Jungle itself. The Dark Blue Solution is a better alternative, as it is less infectious and does not affect mushroom biomes.

Prior to entering Hardmode, it is recommended to take proactive measures by containing the existing areas of the evil biomes. This can be done by digging tunnels 3-6 blocks wide to completely surround the areas. Additionally, defeating Plantera can slow down the overall spread speed by 50%

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Frequently asked questions

Begone Evil is a mod that stops the corruption and hallow from spreading. It does not stop the mushroom biome from spreading.

The mushroom biome is immune to spread. However, the world evil can still turn nearby mud blocks into dirt. To counter this, you can use Chlorophyte Ore to protect the cavern layer.

Evil biomes can be prevented from spreading by using physical neutral barriers like Clay or Wood. You can also use Purification Powder to purify small portions of the evil biome.

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